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    D&D 5E The Healing Spirit Nerf=Complete Overkill

    I don't think it's either the assumption or even a suggestion. All they say is that a party will be able to handle that many encounters before being worn out. I seem to recall hearing Crawford saying (I don't remember where, was an interview of some sort, not going to scour hundreds of hours of...
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    D&D 5E The Healing Spirit Nerf=Complete Overkill

    I literally opened by showing how cure wounds can heal more efficiently if you are one of the two classes that uses the spell. But also: goodberry, prayer of healing (which, again, almost never sees use). Three spells. There aren't that many healing spells in the game to compare it to. I...
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    D&D 5E The Healing Spirit Nerf=Complete Overkill

    Healing spirit heals, over time and at concentration cost, 3 or 4 d6 of hp at the level you get it (depending on if you're a ranger or druid, I'm assuming 14 or 16 wisdom). That's 10.5 or 14 hp for a second level slot, over time, at the cost of concentration. Cure wounds, which is a very...
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    D&D 5E The Healing Spirit Nerf=Complete Overkill

    In that example, that's actually part of my point. Even without healing spirit there are plenty of extremely efficient ways to recover hp that render an overtuned out of combat healing option redundant. However, for the sake of argument, if a party is unwise and lacks recovery options for hit...
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    D&D 5E The Healing Spirit Nerf=Complete Overkill

    I mean, we already have that, so I guess in your view the problem is solved? That's an update that I agree with WotC on. Druid healing was (and honestly, mostly still is) the best, which I can see making clerics salty. Giving both Aura of Vitality brings them into line with one another. Also...
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    D&D 5E The Healing Spirit Nerf=Complete Overkill

    Depends on initiative order and relies on the DM not punching you twice while down. If you're unconscious, two hits (and the swings have advantage) kill you. Full stop, you're dead. Also, it's not a great idea to cast healing spirit in combat. It wasn't good for that even when it was over...
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    D&D 5E The Healing Spirit Nerf=Complete Overkill

    I have played a lot of Fifth Edition. An unhealthy amount, if I'm being honest. I've played and run games excessively both before and after Xanathar's, and I've seen games with excessive healing spirit conga-lining and without it. So I do understand why people didn't like healing spirit. With...
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    D&D 5E What Level 20 Class Would Win?

    Interesting question, but... it depends! It really, really depends on how much time the character has to prepare. It also depends heavily on the assumed knowledge level/skill of the players. Some classes benefit from planning and forethought more than others. With no prep time, in the hands of...
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    D&D General Do people like re-skinning?

    Reskinning, as others have said, keeps 5e interesting for me. If I was locked into the fluff being tied to the mechanics I'd have lost interest years ago.
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    D&D 5E Xanathar's Guide errata coming

    God forbid someone make a decent character that isn't an albatross around their party's neck in combat. ;)
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    D&D 5E Ranking 1st level spells

    Are you rating spells only if used "vanilla," or can a spell's place in a niche build up its ranking? Magic Missile as an evoker or hexblade does bonkers ridiculous damage, and is RAW (and RAI, according to JC). Otherwise it's a spell I'd never take, but in that build it is one of the best...
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    D&D 5E Healing spirit has been updated?

    That's fair, still an overcorrection though.
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    D&D 5E Healing spirit has been updated?

    So at 3rd level, assuming wisdom 16 (+3), you could cure wounds for instant 2d8+3 (12) or healing spirit for 4d6 (14). They took the spell from "a bit too much" to "garbage" instantly. This is why they shouldn't be using errata to balance things.
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    D&D General A paladin just joined the group. I'm a necromancer.

    The debate I'm seeing in the last couple of pages is why I think alignment should be tossed into the garbage (for PCs) and have no mechanical impact. For the most part 5e has done this, but even the last vestiges of alignment-enforcing that remain prove irritating. So yeah, it's RAW. It's also...
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    "Your Class is Not Your Character": Is this a real problem?

    I don't think most people in this thread would. There are bounds of logic, there is a line, the primary contention here is that several people are insisting fluff isn't a set of guidelines to give players ideas, it's a rule in the same restrictive sense mechanics are, and changing fluff is the...
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    "Your Class is Not Your Character": Is this a real problem?

    Okay, I think we're making progress! Let's say I want to use the monk kit, and don't want to steal the monk title now that I've changed the fluff. What if, instead, I want to call the kit (which is the same as the monk kit), a new class called "Punchy Hobbit Bumpkin." That work?
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    "Your Class is Not Your Character": Is this a real problem?

    Maybe it's time to hit reset a bit and try to actually understand where everyone is coming from. So, at MaxPerson, Saelorn, Ad_Hoc, I have a few cases I want to run by you and genuinely get your opinion on. I have a few hypothetical characters here, ranging in the scale they alter fluff...
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    "Your Class is Not Your Character": Is this a real problem?

    It's not a matter of trust. You made a claim about what someone said and now you can't source it, and a source actually presented here seems to state the opposite. It's possible he contradicted himself, but I'd want to see the evidence. That's actually a really good summation of my opinion.
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    "Your Class is Not Your Character": Is this a real problem?

    Well that's a straw-man if ever I've seen one. Again, allowing people to reskin, as Crawford expresses, is not the same as ignoring all rules. Hell, the overwhelming majority of people here arguing against you acknowledge the importance of mechanical rules and maintaining their integrity. The...
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