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  1. W

    IC: Dichotomy's Age of Worms Redux, Part V

    Bazrim steps up up to the bars and gets ready to do his best in this dire situation. move 5' sw and the ready to Scorching ray anyone that attacks an ally that I have line of sight on. Sorry it took so long to post, didn't have a computer while I was in Indy.
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    IC: Dichotomy's Age of Worms Redux, Part V

    Bazrim ponders to himself about what Martal has told them. knowledge arcana, the planes and religion +13, +16, +13 to see if I know how they would remove and reattach the limbs.
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    IC: Dichotomy's Age of Worms Redux, Part V

    Bazrim looks for a window or crack in a wall, to see outside and try to get a better understanding where they are. He then turns to the unknown prisoners for information, starting with the two guys sharing a cell. "Hey guys, how long have you been here? And what are you here for?"
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    IC: Dichotomy's Age of Worms Redux, Part IV

    don't hide anything, follow the instructions of the guard. was Bazrim able to finish with the second potion?
  5. W

    IC: Dichotomy's Age of Worms Redux, Part IV

    Bazrim follows with the others and does what he's told with an unhappy look on his face.
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    IC: Dichotomy's Age of Worms Redux, Part IV

    Bazrim follows the instructions of the guards by setting all his wands, potions and daggers down. He continues to follow the instructions from the last time they had run in with the law.
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    IC: Dichotomy's Age of Worms Redux, Part IV

    Bazrim, having told the others about the invisibility potion, refocuses on the second potion. Wanting to give his take on the situation, he remembers the lesson he learnd just days ago and keeps quiet.
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    IC: Dichotomy's Age of Worms Redux, Part IV

    spellcheck +13 on the potions, illusion first
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    IC: Dichotomy's Age of Worms Redux, Part IV

    Bazrim grabs the illusion potion and holds it up. "This seems to be how he could be hiding his identity. The potion holds magical powers of illusions. I would need to study more as to what exactly it does, but changing his appearance sure seems to be a good use."
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    IC: Dichotomy's Age of Worms Redux, Part IV

    will concentrate on the potions
  11. W

    IC: Dichotomy's Age of Worms Redux, Part IV

    "I'll do what I can." detect magic, look at the merchant and find out what I can from anything we find, casting twice if needed
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    IC: Dichotomy's Age of Worms Redux, Part IV

    Bazrim quickly passes through the crowd, and follows Tarquin's path. "The fight is over, are you ok? My friends and I must be on our way."
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    IC: Dichotomy's Age of Worms Redux, Part IV

    memorized MM 4d4+4 last round "Stop attacking us or you leave us with no choice" memorized MM split between the 4 lowest numbered remaining people
  14. W

    IC: Dichotomy's Age of Worms Redux, Part IV

    "We don't want to hurt you. Just conced!" Bazrim yells at the merchant. ready to mm the merchant if he attacks someone in the party.
  15. W

    IC: Dichotomy's Age of Worms Redux, Part IV

    "Time for your happy spell Eskard." Bazrim stands his ground infront of the door and does what he can to help calm the situation and casts a spell on Eskard. enlarge person on eskard.
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    IC: Dichotomy's Age of Worms Redux, Part IV

    Bazrim, unable to help the downed Tarquin casts a spell of defence upon himself and moves toward the door. magearmor. move w, w, sw
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    IC: Dichotomy's Age of Worms Redux, Part IV

    A look covers Bazrim's face letting the others know that he seems a little overwhelmed and pulls out a small crystal from his belt pouch. cast Hypnotic Pattern couldn't get the image to be bigger so in the direction of the most people if I need one.
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    IC: Dichotomy's Age of Worms Redux, Part IV

    Bazrim begins to panic and yells. "Someone check on Tarquin!"
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    IC: Dichotomy's Age of Worms Redux, Part IV

    Bazrim stands stunned. His mind running wild with reasons Neth would behave in such a way.
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    IC: Dichotomy's Age of Worms Redux, Part IV

    "I see, so it's a short story." Bazrim gives a chuckle. bazrim would probably have his wands and spellbook on him. Probably only really leaving his acid flasks, alchemist fires, and bedroll behind
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