Don't rush to that conclusion based on the trailer. This movie is nothing like Kill Bill story wise. I think this movie has more in common with Akira Kurosawa's Rashomon. The action (while showcased), is not the core element of this film. I will say no more for risk of spoilers, but this...
I just got a copy of Darwin's World Survivor's Handbook, and have not read it yet. Does anyone think that this would be a good book to use creating a d20 parallel to That-game-where-science-and-magic-coexist-along-with-multitudinous-interdimensional-rifts? I am wanting to run something d20...
Does any one have any good ideas on how to create a good chemically enhanced soldier, one that is physically enhanced by brain implants, or any of the other cool ideas from this certain unnamed source??? Would it be best to handle these as races or classes?
I think a discriptive name might be in order for the Aliens creatures. Warhammer 40k's Genestealers were based on the creatures from Aliens. It is my understanding that as part of their reproductive cycle they utilize genetic material from thier host to better adapt to the environment. Thus...
I always felt that the fact that no one ever seemed to dub a name on the the aliens form the 'Alien(s)' franchise was pretty weak. It is a defining characteristic of humanity that we feel the need to name everything. Bugs could work. Or naming them after the location they were discovered...
I will cry big, salty tears if Green Ronin doesn't do a good job with this. The Black Company is one of my favorite series of books. I really hope that they do something interesting with The-Ten-Who-Where-Taken, the Lady, and the Dominator.
What are the best set of supers rules to add a super hero element to a d20 modern campain? I am wanting to run a super hero origin campaign where the PCs begin as normals and progress from low powered to high powered heroes. I own the original 4 Colors to Fantasy .pdf, but I am wondering if...
What are the best set of supers rules to add a super hero element to a d20 modern campain? I am wanting to run a super hero origin campaign where the PCs begin as normals and progress from low powered to high powered heroes. I own the original 4 Colors to Fantasy .pdf, but I am wondering if...
Can someone who likes the series (or just anyone for that matter) explain the very end of the End of Evangelion movie to me? After all that they have come through (the appearent end of the world as they knew it) what was the deal with Shinji strangling Asuka, then crumbling into a sobbing heap...
The only thing Judeo-Christian about the series that was some ham-handed iconic name dropping. I thought for a second that the show might have some interesting gnostic spin to it, but alas...no. What the hell is up with Shinji? He seems to want oblivion (or at least formless union), but then...
Sorry if this is off topic, but I am trying to find some peace of mind. I am hoping a fellow anime fan can convince me that I didn't just waste several hours of my life on what seems to be a completely garbage series, and that I just don't "get it." I was talked into watching the whole...
I was talked into watching the whole Evangelian anime series (plus the end movie) and I can't understand why anyone likes this pretentious drivel. It started as an only marginally poor giant robot anime, but ended up being the story of a bunch of self loathing, suicidal idiots (the worst being...
The books of author Steven Brust deal with this subject to some degree. The protagonist of many of his books, Vlad Taltos, is an assassin in a land were revivification is common place.
The much dreaded Coup de Grace weapon enhancement now functions as a one round paralysis (dc 27 Will save) on every critical hit the weapon makes. So I guess it purpose is now to leave an opponenent open to a Coup de Grace attack.
1. yes (it specifically states this, and one can choose lethal or nonlethal damage)
2. It's still in there, with a maximum wind speed of 60 mph.
3. 2 pp per extra 5' range and 1 pp for every 2 lb lift capacity over 5lb.
OK, I lost my mind for a minute. That makes thing seem almost sane. Even so I think that the Unbodied would actually be pretty descent at +8 ECL. They can use manifest Telekinetic Force at will, along with their other powers.
After reading more of it...I think that the Expanded Psionics Handbook is a 500% improvement over it's last incarnation. With the way powers scale and their more general nature, I can see them easily capable of replacing magic as the default preternatural power set. The various energy powers...