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    L&L: These are not the rules you're looking for

    The problem was that the Roles were tailored for combat only. That was limiting for an RPG and needlessy so. Besides the Roles were rather cheesily named ("Striker", I beg your pardon).
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    Comparing Pathfinder and 4th Edition for 5Next

    The problem is that flight screws with 2D battlemat combat and 4e is optimized to be balanced and "fair" in round by round battlemat combat. Which it really is, it is just that there should have been more and maybe 5e is delivering. Problem is, that I feel somehow attached to Paizo. They are...
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    Comparing Pathfinder and 4th Edition for 5Next

    I was excited when D&D4e was announced and got both of the pre-release design handbooks and agreed with most what was written there. That said I was disappointed when Paizo announced that it would not support 4e because I EXCLUSIVELY GMed Dungeon and Adventure Path Adventures. Still we...
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    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    Maneuvers seem a good idea. The problem with powers 4e style for me was not that they were vancian but they were often meaningless unless you used a battlemat.
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    Why did you stay with an earlier edition?

    Rules here too. We tried 4e for 4 months but didn't like the table top battle format. Almost all the powers (even the utility ones) are only useful for tactical battle mat combat. When we switched to Pathfinder we had the "old D&D feel" back where the combat rules where more a vehicle for...
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    Rule of Three: March 13

    I like what I hear. Interrupts have their place in the game but there are a lot of gamers who would really like to have "orderly" combat rounds and are galled by the plethora of interrupts that may happen and delay their own turn. So making saves more active by tiing the possibility of an...
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    Why do players like rogues/thieves?

    My wive likes Rogues and always plays a Rogue for 20 years now (we play Pathfinder currently). I guess the main reason is that she is, at hearth, CN (leaning to CG). She really is a bit like a Kender from Dragonlance. There have been countless times when the other players send her on a mission...
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    Target 20 as new to-hit mechanic?

    While I too made the observation that Players narrow the AC of opponents down after a few hits I think it none the less a huge difference between finding out in the midst of combat and being told up front. So if we sum up: In t20 you need to know AC and hit just as in d20. Comparing to 20...
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    Target 20 as new to-hit mechanic?

    d20 1. Roll d20 2. add hit 3. inform DM 4. DM compares result to AC 5. DM informs you T20 1. Roll d20 2. Add hit 3. Ask for AC 4. Subtract AC 5. Compare to 20 6. Inform DM Imho comparing is easier than subtracting and the amount of AC must be know in both systems so I fail to see any...
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    D&D 5E Should 5E have Healing Surges?

    One of the most intense "group moments" is when one character rescues another by healing him. 4e has largely taken that away with the introduction of healing surges. Now it's "everyone surges for himself". All that to "liberate" the Cleric so that he can now be just like the Wizard...
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    Uniting the [Publisher] Fanbase?

    QFT! Pathfinder IS D&D for me more than 4e is. That was WotCs fault, to design not a sucessor but an entirely new game AND literally forced 3PP to still support 3.5 So if 5e "only" manages to be an awesome system, I still don't care because I already have an awesome system at my fingertips...
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    Rule-of-Three: 01/24/12

    A core Fighter in 3.5 lagged behind the core Wizard in high levels because the Wizard had a lot of interesting and powerful choices and the Fighter had not which was precisely the reason that many players liked the Fighter. So it will be interesting to see how 5e, being even more modular and...
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    Class Balance - why?

    Class balance is important, but having player characters that cater to the needs of many different type of players is just more important. We don't play 4e because some of my players prefer the "pick 4 feats and you're done Fighter" and others prefer the "I want to have 200 spells at my...
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    An Essay to Wizards of the Coast

    I don't think the problem is with how many hitpoints players start and wether they can deal double damage and push back an opponent 5 feet once per day. Most of the powers in 4e have almost no effect outside a battlemat. This gets out of hands when the PCs are to become so called "heroes" and...
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    Class Balance - why?

    About OT: While class balance is important it is a design failure to make all the classes roughly the same in both powers and complexity. There is a need for a very easy class with not a ot of powers and this class may be weaker than another class with lots of powers as long as it isn't totally...
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    D&D 4E Is PF combat any faster than 4e?

    Just yesterday we had an PF encounter with 5 PCs + 1 Cohort vs. 1 evil Wizard, 4 Xills and 3 different types of devils. Took 12 rounds of combat and about 40 Minutes. Saying the combat in PF is slower is not what I have experienced. Sure monsters with spells and spellcasting PCs have more...
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