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  1. Cwheeler

    D&D 4E Disarming in 4e

    I'd rather just have a quick and easy ruleset that everyone can use :P. Personal preference though!
  2. Cwheeler

    D&D 4E Sci-fi 4e Reskin

    That shadowrun page has some interesting stuff on it. They seem to have done a good job. I'm less interested in creating a replica of a specific science fiction universe, and more interested in a '4e sci-fi' that could be used as a base for more specific campaign worlds. On this note, I think...
  3. Cwheeler

    Mad science, an idea that needs help.

    I've created a forked thread for discussing the sci-fi reskin :) http://www.enworld.org/forum/4e-fan-creations-house-rules/260247-sci-fi-d-d-4th-edition-reskin.html
  4. Cwheeler

    D&D 4E Disarming in 4e

    While this approach works fine for the action of disarming someone, the ramifications are not so clear in 4e. The issue is that the system is not constructed symmetrically, like it is in 3e or Saga. Creature Damage is not generally dependent on weapons (or at least, it's not transparently...
  5. Cwheeler

    D&D 4E Sci-fi 4e Reskin

    This fork has grown out of a discussion in this thread: http://www.enworld.org/forum/4e-fan-creations-house-rules/258704-mad-science-idea-needs-help.html . ------ Looking at the 4e classes and power-sources, it shouldn't be too hard to create a functioning sci-fi reskin of the game. ------...
  6. Cwheeler

    Mad science, an idea that needs help.

    I'd be wary of arbitrarily reskinning martial characters as robotic. In a sci-fi game, I'd still like to be able to play a soldier or a scoundrel without having them arbitrarily turned into cyborgs. I'd actually feel more comfortable making the paladin into a cybernetic character... Edit...
  7. Cwheeler

    D&D 4E Disarm in 4E

    Hmm... I think I'll stick with the -4 dropping to -2. Just because odd-numbered bonuses/penalties aren't the norm in 4e. Thanks for the list of disarm-like powers! a useful reference. Yeah, I've heard that. That's why I'm trying to build a ruleset here that's fun and usable, and won't go...
  8. Cwheeler

    D&D 4E Disarming in 4e

    Thanks Garthanos, some of those explanations are the exact feelings I was going for. I wanted to take a universal approach to disarm, rather than trying to balance each class or power source with a different approach. This means that the players and the DM get to use a little imagination and...
  9. Cwheeler

    D&D 4E Disarm in 4E

    Ah, of course. Yeah, I was wondering about that. The question is: how big a penalty should there be for a disarm attempt. Especially if we're making it so that you can only do it when you have combat advantage. Because of this, I'm fine with the -4 reduced to -2 thing. Would it make the...
  10. Cwheeler

    Mad science, an idea that needs help.

    I like the idea of the bio-tech warden. If you where going for a sci-fi feel, that would be perfect, but it might not work well as steampunk fantasy-tech (unless the warden had found a way to bond with a number of symbiotic organisms). Thinking about it, the barbarian could work quite well with...
  11. Cwheeler

    How much for an Inn?

    I'm all for this idea! I think it sounds like a great plot-hook. Also, I'm one of those strange people who likes the idea of reducing the amount of gold that the PC's have access to, so they don't each end up with the GDP of a small nation strapped to their back. The idea of them having...
  12. Cwheeler

    D&D 4E Disarming in 4e

    These are the rules that I have put together from the ongoing discussion over in the 4eRules forum (which really should have been forked to here a long time ago). This discussion has resolved around disarming, and weather such a practice is applicable to 4th ed without breaking the game. The...
  13. Cwheeler

    [NSFW] Finishing Moves

    Finishing move: Once per encounter, you may modify an attack with a single target to become a finishing move. Target: One bloodied creature. Effect:Double the damage dealt by this attack. If this attack kills your target, you may choose one of the following effects: * Spend a free healing...
  14. Cwheeler

    D&D 4E Disarm in 4E

    Combat advantage :P. Changing the idea of the feat: Improved disarm (heroic) Once per encounter, you may count as having combat advantage for the purposes of one disarm attack. Other possible feats: Sunder (heroic) Prerequisites: Improved Disarm. Once per day, you may destroy a disarmed weapon...
  15. Cwheeler

    Avenger = Duelist?

    Easiest way to resin the powers is with a 'weapons as implements' situation. Means you don't have to fiddle around with damage vales. Oh, and don't forget to remove the proficiency bonus!
  16. Cwheeler

    D&D 4E Disarm in 4E

    I wrote this up, but my hard drive crashed. It went something like: Disarm: At-Will * Standard Action Target: One creature Attack: Strength -4 vs. Fort OR Dexterity -4 vs. Reflex. (martial) Int -4 vs Reflex OR Cha -4 vs Will (Magical) Hit: The target drops its weapon in its square. Any...
  17. Cwheeler

    Mad science, an idea that needs help.

    Glad you like it Raptor :). I'd say that the best option for striker would probably be Sorcerer (as explaining the warlocks pacts from a tech perspective would be annoying), and the Warden would probably be the best fit for defender (as the daily powers could quite easily be explained as using...
  18. Cwheeler

    Personality

    Thanks, I hadn't thought of that!
  19. Cwheeler

    Reduced Reliance on Magic Items?

    I think I've figured out how do reduce magic item dependency even further: Why am I doing this? Several reasons: Firstly, because I've already removed '+' based bonuses from items and incorporated them into character progression, which means that most of the pricing for magic weapons and...
  20. Cwheeler

    Give me the idea, I build the monster

    The creature being initally invincible is the idea. (I know, I have a strange approach to encounter design, but I don't want them to be about to deal with everything straight away. I ejoy building cinematic moments and character dilemmas) At first the creature is randomly attacking the...
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