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  1. M

    Alchemy...Too Expensive?

    They are meant for people without scorching burst.
  2. M

    Wound System

    With the way monster HP are in 4e I think it is going to be too difficult to intentionally wound an enemy, you would be much better off just killing it normally. A 40HP monster, you would need to do more than 10hp of damage to wound it (difficult but not impossible) A 80HP monster, you would...
  3. M

    Reducing Size of Area and Close Powers

    Encourage saying yes, but not have to say yes. Big difference There is a difference between saying yes to someone who wants to try a cool move, or try to rig an impromptue trap and someone actually changing the mechanics of a spell or ability. Reducing the area effect on a spell in a lot of...
  4. M

    D&D 4E 4E multiclassing - is Arcane Initiate too powerful?

    As other people have stated, taking arcane initiate is not required at all to be able to cast rituals. You have to be trained in either Arcana or Religion, which then qualifies you for the Ritual Caster feat. Yes the multi class feats are (mechanically) better than straight skill training, but...
  5. M

    More Action-Type Points to Reward Role-Playing

    We use a "cool point" system. DM hands out tokens for cool stuff (usually works out about 1 or 2 per person per session). +2 to any roll Has to be declared before the roll is made Can only use 1 per round Cannot horde them - reset to max of 1 at extended rest. They don't seem to have...
  6. M

    Magic Item Powers and Milestone, when does it occur?

    You don't have to reach a milestone to gain the first daily use of a magic item. Apart from that you are mostly right, although you are not limited to only one use of different magic items in an encounter if you have more than one use built up. Yes the power on the item it's self has a limit...
  7. M

    D&D 4E D&D 4E Tips/Tricks/Advice

    Some good points, but some are slightly wrong - Magic items - you can use another magic item daily power each time you reach a milestone (2 encounters) but cannot use the same item more than once in a day. Magic thrown weapons - it's worth clarifying that one magic thrown weapon is sufficient...
  8. M

    Unconscious, Dying and your options

    You had most of it right - if you are below 0 HP here are your options 1) At the end of your turn roll a save. If you get 20 or more you use a healing surge and regain that amount of HP - you are then conscious but prone If you get 10 - 19 nothing happens If you get 9 or below then you check...
  9. M

    Good on paper, bad in play.

    Boundless Endurance is a stance, which means it stays active until the end of the encounter or you use another stance. You can turn it on when you are not bloodied and you won't get any regen, but it will start as soon as you are bloodied. If you go back above bloodied the stance is still...
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