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  1. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    If that's your critique, then I am quite happy, because you were the most demanding one in this whole thread! I am fixing the layout, but in the meantime I'd like to ask about another thing. One person called me out on this: "If a creature Disengages from you, and try to Engage someone else, it...
  2. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    It was supposed to say Intercepted. Fixed, thanks a lot!
  3. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been...
  4. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    Simplifying spells is in the heart of this PDF, since they are the biggest transgressors to a good TotM. I'll be rewriting the PDF to be more clear and explicit about these things.
  5. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    Two ranges, not two zones! "[...] there are only two ranges to keep track of: Near and Far. It's better to visualize this by dividing the battlefield into combat zones. Everything in your current combat zone is Near (as in the main deck of a ship), and everything in any other combat zone is...
  6. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    Don't tell me. I didn't know that until I submitted the PDF, and I was stunned. It makes me wonder how people accept submitting their big titles under such conditions, it's insane! (Yet it might end up cheaper than licensing WotC's IP... Apple has no IP to license) But... but... that EXACTLY...
  7. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    This is a good idea! Gaining advantage to Opportunity Attacks is less exploitable than gaining an Opportunity Attack when a creature engages you (and you're unengaged), and the idea is in line with the current way reach weapon works. But also, it doesn't consider the factor that, on the grid...
  8. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    I agree with you. I also have to write an "extended actual play" example to make it more comprehensible. This will probably come soon, but right now one of my goals was to keep this PDF limited to 2 pages, to make it a short read, and also to avoid feature-creep that leads to bloat. No sweat...
  9. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    Thanks a lot for all the help and suggestions, I hope these ideas are able improve the combats of more people who play TotM style as much as they're improving mine right now. Also, although this PDF is meant to be distributed for free, there were 4 people that decided to pay a little for it...
  10. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    It's updated to version 1.2, and uploaded to DM's Guild! Thanks everybody! http://www.dmsguild.com/product/224253 Changes: 1. Tighter introduction and text. 2. Cover and Terrain Features must be engaged. 3. Rules on Movement Speed 4. Weapons with Reach Please, keep the FEEDBACK coming...
  11. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    I agree with you. But I also think that a 300ft. distant archer leads to a very boring combat. This is not something you find in every game session, and when this happens, I consider it a situation to be treated more like a puzzle or social encounter than a combat encounter where you have to...
  12. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    Consider the name stolen! =) First, this has a minor problem (which is also present in the current PDF text): it makes you track speed values, and I don't like that at all. I'm seriously considering rewriting this situation to: "If you get any speed increase beyond your base speed...
  13. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    That's a lot to analise and think about, amazing! I'll post a better response to your post soon! Fixed! Thanks a lot.
  14. volanin

    D&D 5E Read-along, zero preparation adventures: do they exist?

    Take a look at this article, it might change the way you look at one-shot zero-prep adventures. While it was written for Dungeon World, it changed my style of playing Dungeons & Dragons blindly, on the fly. And some of my most memorable games were convention one-shots I got to DM...
  15. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    I've updated the PDF (which provides a much more pleasurable reading). PDF version 1.1: http://volanin.com.br/files/totm1.1.pdf If you're interested in the thought process behind some of the choices, it's located two posts above...
  16. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    That's a nice proposal. When I started doing this, one of the premisses was to break the least amount of mechanics. And since there already was an official way of adjudicating Areas of Effect in the DMG, I went with it. =)
  17. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    Thanks everybody that gave me feedback on these alternative rules. I gave everything a good thought, and made some modifications. I'll try to show my thought process as best as I can below, and respond to some comments. Of course, I'd love to have more feedback on these new rules: Problem 1...
  18. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    Hmmm... at first glance I kinda like that. I will give it more thought when I get home later today!
  19. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    Actually, nobody has ever chosen that Feat in my games. Anyway, here's my take: 1. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Right now, you can only make Opportunity Attacks when an enemy that's Engaged with you tries to Dash...
  20. volanin

    D&D 5E Roshambo-Style Theatre of the Mind Combat

    Some extra clarifications: While these propositions are great solutions for TotM, just to be clear, this is not what these rules are trying to achieve. The weakness of TotM is exactly keeping track of movement/position and mapping/AoE. It really struggles with that. So the idea was minimizing...
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