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    Warforged and the Monk - doable?

    So in theory: Warforged monk +Battlefist +Improved natural attack (MM) +Jaws of Death (RoE) +Second Slam (RoE) +Cold Iron Tracery +Silver Tracery +Bracers of armor +8 +Amulets of mighty fists +5 +Monks belt Plus you could enchant the battlefists and natural armor to have +10 in non-base attack...
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    Reworking the Paladin - Modified

    PALADIN Alignment: Lawful good, Neutral Good, Chaotic Good. Hit Die: d10. Class Skills The paladin’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int)...
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    An Idea...

    Aye, i dont know how i left that out. There is only going to be one casting class, and they will use the spellcasting system that the magister uses.
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    An Idea...

    thank you greatly for the warm reception, i will check out those forums, and i hope somebody here can find that link to the completed work = )
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    An Idea...

    I have been contemplating attempting to make a homebrew system where the following is true: There are only 3 "classes" to choose from. Melee Rogue Caster Within each class you can create the previous classes using feats rather than spells. Melee and Rogue classes never get "spells", but...
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