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    Describe your last rpg session in 5 words

    GURPS Dungeon Fantasy Session One: Owlbear ambush; assisting ailing druid. Session Two: Poisoned honey; neglected vineyard; mysteries!
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    Describe your last rpg session in 5 words

    GURPS Dungeon Fantasy: Drank Snow Queen’s divine mead.
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    D&D General Do You Use "D&D" As Code For "RPGs"?

    I've used the generic "D&D" with the uninitiated (or uninterested) since at least 1989. If people want more info, I'll explain "It's a game like D&D" or "It's like D&D in space."
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    Checking the Geology of a Map

    The lake on the left side of the larger map drains into a lot of rivers! Looks like five exit channels leading to three drainage systems (one of which bifurcates again at the L10-M11-M12 lake). This is pretty unusual in the natural world and might not make sense with the pictured geography...
  5. U

    The Castle is Alive

    The AD&D version of Ravenloft (I6) included a living tower called the Guardian of Sorrow. (I don't remember if it was changed in later editions.) It could shake people off the spiral staircase and had a set of animated halberds that could attack the characters. The only way to destroy it was to...
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    GMs: How Much Do You Curate Your Adventures To Your Specific PCs, Mechanically Speaking

    When I run a published adventure, I typically adjust it quite a bit, but mostly to fit into the existing campaign and to "improve" it according to my (and my players') tastes. If there are situations that require a particular skill that the party doesn't have, I might make a change, but that's...
  7. U

    Describe your last RPG session in more than 5 words.

    This was part of a delightful family game run by my 8-year-old. He's relatively new to the GM's chair (having run his first game last summer), but he's doing great. This little romp highlighted a bunch of things that I appreciate about GURPS. We used pre-generated characters, but it was easy...
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    Describe your last rpg session in 5 words

    GURPS Dungeon Fantasy: Wraith snacks on my soul.
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    Hot take: get rid of the "balanced party" paradigm

    While the AD&D Player's Handbook and DMG may not have mentioned party balance explicitly, many (most?) published adventures from that era do. A few examples: And one for BX:
  10. U

    Hot take: get rid of the "balanced party" paradigm

    I like both. Sometimes, I run or play in games that require the PCs to be a highly specialized team, for whatever the genre is (e.g., fighter, cleric, magic-user, thief or hacker, face, muscle, driver). Other times, I love games where the group is just a bunch of characters who fit together for...
  11. U

    When Combat Isn't Always *About* Combat

    Here are some unusual action sequences that I've used successfully in recent games: High-speed battle on the Pennsylvania Turnpike. Required driving/maneuvering rolls and the vehicles themselves could be injured or disabled. No killing: goal is to subdue the enemy rather than kill them...
  12. U

    When did the "C" drop from CRPGs and when did "TT"RPG spring up?

    Steve Jackson Games doubled down when they called their adventure-fantasy GURPS variant "The Dungeon Fantasy Roleplaying Game." I choose my words carefully for the blurb for the youth summer camp I run every summer. 🙄
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    Theater of the Mind and VTTs: Oh Brave New World...

    We played that way during COVID and had no trouble. We much preferred being able to see each other (on Zoom, Discord, or Google Meet) than to look at a battle map. Sometimes we used Roll20 to share visuals. Sometimes the GM just shared their screen to show maps and illustrations. And we had a...
  14. U

    How likely are you to use D&D for your next game?

    My main groups haven't chosen D&D for a campaign since 2016ish, so I don't anticipate running one for our next game. Right now we've got a couple of GURPS games brewing (some D&D-like and others in other genres), a possible Call of Cthulhu campaign, and BrindleWood Bay.
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    How many character sheets is too many?

    Starting with AD&D back in the '80s we started using binders to keep our characters, notes, unique spells, weird maps, etc. After a few years of play, these binders could get pretty thick. EDIT: I should say that for experienced players, I don't think it matters. For new players, however, I...
  16. U

    When did the "C" drop from CRPGs and when did "TT"RPG spring up?

    I remember being baffled when people started assuming the term RPG referred to video games rather than real role-playing games. (Bias intended.) I don't think I noticed this until the early 2000s, but the shift may have come earlier.
  17. U

    Describe your last rpg session in 5 words

    GURPS Dungeon Fantasy: Investigating a divine lovers' spat.
  18. U

    NPC Deception/Persuasion and player agency

    I think there can be a middle path here. In GURPS, for example, you choose Advantages and Disadvantages that have mechanical impact. So if you want to be basically fearless, you can be Unfazeable. But if you still want to be afraid of snakes, you might have a Phobia, etc. For specific...
  19. U

    For those who have embraced new systems/games, what was the deciding factor?

    I chose Frustration with old system and Wanted more “realism” to reflect a big switch my old college group made in the 1990s from D&D to GURPS. At the time, some of us had been playing in parts of the campaign world for many years. We took world building seriously and started to feel...
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    What are the primary reasons your players reject other systems/settings/games?

    My main group doesn't usually reject systems. Whoever is GMing chooses the system. I usually run GURPS. Others have run GURPS, 5e, Cthulhu, Blades, and various ultra-lights (most recently, "Death was the Only Road Out of Town").
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