Search results

  1. U

    How often do you enforce laws in your games?

    I use laws as a way to characterize a setting and as a plot device when it makes sense. I certainly don’t want to bog the game down with legal minutia. If the PCs flagrantly abuse laws, I would have an OOC conversation with the players to make sure we were all on the same page about the style of...
  2. U

    D&D General Turgenev's Friday Freebie Maps

    I'm seeing maps in both Firefox and Chrome. 🦾
  3. U

    D&D General Turgenev's Friday Freebie Maps

    Those I.C.E. adventures had great maps. I've used them many, many times over the years (despite never playing MERP).
  4. U

    What is the point of GM's notes?

    Yes. In that episode, Orm was basically a complication that I could drop in at any point. Once introduced, the players could move the story in a variety of different directions.
  5. U

    What is the point of GM's notes?

    In the context of this sort of scenario, my notes rarely "set a limit on the players implicit action declaration." I would absolutely include games that they suggest. I think my players are fairly traditional in the sense that they like to explore a fictional world where I generate most of the...
  6. U

    What is the point of GM's notes?

    My GM notes usually focus on details of the setting that will enrich my ability to present various scenes. Sometimes this includes reminders about game-mechanics that are likely to come into play. Here's an example of notes from a game this winter taking place during a festival. The community...
  7. 1616097244678.png

    1616097244678.png

  8. 1616095617241.png

    1616095617241.png

  9. U

    You can't win this encounter

    I tend to avoid leveled game systems, but in most games, there might be threats that are beyond the capabilities of the PCs. I would certainly let them come up with a clever plan to defeat the mafia boss, but I wouldn't expect it. I typically telegraph this sort of thing with plenty of...
  10. U

    Immoral player characters in RPGs

    I agree with others who have said that it all depends. The game, ultimately, is about the participants having a rewarding time together. My first order of business would be to make sure the players were on-board with this style of play. Does it still feel like a fun campaign to all of them? Can...
  11. U

    Kickstarter Character Collections for The Fantasy Trip (already funded on Kickstarter!)

    The Wizards book seems quite likely now with only another 101 backers needed.
  12. U

    Why the Strong Preference for Discord in Remote Games?

    We ran Roll20 with Zoom after COVID until January. Then we switched to Discord for the persistent chat, images, ability to pin messages, a GURPS dice bot (Pseudobot), and built-in AV. The AV features have been noticeably weaker than Zoom (especially frozen images), but it works well enough that...
  13. 1614204653038.png

    1614204653038.png

  14. U

    The Fantasy Trip outsells GURPS in 2019?

    For any TFT fans (or potential fans) following this thread, Gaming Ballistic launched a new TFT kickstarter last week: Character Collections for The Fantasy Trip. I'm pitching in even though I don't play TFT (yet) because I like NPC collections (and I find stats easy to convert). I've been...
  15. 1614179334095.png

    1614179334095.png

  16. U

    Kickstarter Character Collections for The Fantasy Trip (already funded on Kickstarter!)

    Oooh, I hope the campaign knocks down all the stretch goals. I'm most excited about the merchants and sailors. But wizards are good too. Actually, I'm thrilled about all of them. I don't even play TFT at this point, but I'm certain to get plenty of use from these for my D&D and GURPS campaigns...
  17. U

    D&D 1E U1 Secret of Saltmarsh: Thoughts?

    I don't know how far back the history of various PC groups goes in your world, but it could be fun to include some references to the exploits of earlier adventuring groups, especially if you have any overlapping players.
  18. U

    RPG Sales of 2021

    My family and I have had a lot of fun with Jim Henson's Labyrinth.
  19. U

    D&D 1E U1 Secret of Saltmarsh: Thoughts?

    Another fun thing you can do with this adventure is to use the house to plant seeds for future adventure possibilities. The PCs don't need to find anything, but if they search a desk or look through old books, you can have a table of seeds with hints about factions, secrets, conflicts...
Top