Search results

  1. H

    Drow Rogue Experimental Build: opinions anyone?

    I can see your point on wanting to make it an encounter power. Slowing and dealing extra damage is nice, but the major point of this build, given the items that I have, is to be able to deal a lot of damage every round and force my opponents to take a -5 penalty to non-area attacks to hit me. On...
  2. H

    Consequences of encounters replacing dailies?

    Try to do it on a case by case basis. But if all else fails, just let them have altered daily powers as encounter powers. Just take a little power out of them. For instance, I have a power on my rogue that lets me do 2d10 plus ongoing equal to my sneak attack damage. You could, instead, make...
  3. H

    Drow Rogue Experimental Build: opinions anyone?

    I would definitely agree that he will regret it! His claim is that we need higher lvl stuff to beat because stuff at our level has issues hitting us. We have a custom character (Illusionist) that has no attacks, but causes invisibility, vulnerability, doppelgangers and all sorts of other fun...
  4. H

    Drow Rogue Experimental Build: opinions anyone?

    1) Most rogues don't use broadswords and I have a feat that allows me to wield a heavy blade as it were a light blade or dagger. Given this, I am allowed to use d10 instead of d4 or d6. My Reaper's Touch ring is a custom element, allowing me to turn an encounter power into an at-will power...
  5. H

    Drow Rogue Experimental Build: opinions anyone?

    Thanks for the feedback on that. I added the Windrise Port background. But I'm a little unclear as to how I have 3 multiclass feats. I thought only multiclass feats that I had were Student of Malediction and Warrior of the Wild. All of the other feats that are related them should be class feats...
  6. H

    Drow Rogue Experimental Build: opinions anyone?

    I've been using the assassin class for a while and have found it quite...not-assassin-like. The rogue is more like an assassin than anything. Which is why I put this build together. If anyone has questions or comments, feel free to say. Any feedback is awesome! Thanks...
Top