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  1. Kobold Avenger

    Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana

    My thoughts on this: It's really questionable why there isn't the Necromancy Wizard in this article, they must be saving it for something else Reanimator Artificer The Reanimator does fit in with the concept of a Frankenstein inspired Artificer that I was constantly trying to push, they...
  2. Kobold Avenger

    D&D (2024) Creative uses of Thaumaturgy, Druidcraft and Elementalism?

    Could Druidcraft cause something to decompose quickly? Like make waste go away? What about Elementalism and getting rid of some body hair painlessly?
  3. Kobold Avenger

    D&D (2024) Creative uses of Thaumaturgy, Druidcraft and Elementalism?

    Might be a reason why a lot of Tieflings become Bards.
  4. Kobold Avenger

    D&D (2024) Creative uses of Thaumaturgy, Druidcraft and Elementalism?

    I never saw taking an action to cast being a problem for most of them, as I don't see them being used in combat at all. On the other hand it wouldn't be unbalancing if they could cast those spells as bonus actions. I guess another way to see there use as utility spells, would be if each party...
  5. Kobold Avenger

    D&D (2024) Creative uses of Thaumaturgy, Druidcraft and Elementalism?

    Of the utility Cantrips, Prestidigitation seems to be the most versatile to use in a lot of situations (cleaning, making chores simpler, showing off), but what of the others like Thaumaturgy, Druidcraft and Elementalism which seem to be a lot more limited in their capabilities? I'm thinking in...
  6. Kobold Avenger

    D&D (2024) D&D 2024 Player's Handbook Errata

    It has a nerf for Conjure Minor Elementals! What everyone was asking for! Also a bunch of other Conjure spells were nerfed.
  7. Kobold Avenger

    D&D General An Atlantean Empire who are it's people and what are their capabilities?

    One thing that ways in my mind is how both Marvel and DC have depicted Atlantis in regards to Aquaman or Namor. The Atlanteans have a strange combination of advanced almost spaceship like submarines and war machines pulled by giant seahorse to sea monsters. I never felt that the Apparatus of...
  8. Kobold Avenger

    D&D General An Atlantean Empire who are it's people and what are their capabilities?

    One thing I view about this Empire is that Koalinth are as prominent as Merfolk and Sea Elves at least, despite them being traditionally a footnote in the Hobgoblin entry across editions. I don't see the Empire Koalinths being too much into Maglubyiet as a religion and more into the Empire's...
  9. Kobold Avenger

    D&D General An Atlantean Empire who are it's people and what are their capabilities?

    One of my ideas is that the Empire is a multi-species Empire, I do see some species like Locathah being more suited to living deeper than Sea Elves or Merfolk, and possibly Koalinths being a lot of the soldiers of the Empire given how militaristic their surface brethen Hobgoblins happen to be...
  10. Kobold Avenger

    D&D General An Atlantean Empire who are it's people and what are their capabilities?

    There probably aren't that many sea creatures that have resistance to fire damage, but it's probably done by someone who is resistant to it. An alchemical process might not involve heat, if alchemy could transmute one material into another (like most infamously lead into gold), then maybe it...
  11. Kobold Avenger

    D&D General An Atlantean Empire who are it's people and what are their capabilities?

    Some of my ideas for the metallurgy issues: They use underwater volcanic vents They use some chemical/alchemical processes to forge metals. Magic, especially Conjuration and Transmutation spells They bind Fire Elementals for forges They trade for crafted metallic items They have colonies or...
  12. Kobold Avenger

    D&D General An Atlantean Empire who are it's people and what are their capabilities?

    Any particular ideas which species should be at which depths? I see Merfolk and Sea Elves as being more towards the surface as they might be the most related to land Humanoids, even though you could argue so are Koalinths as a Hobgoblin offshoot but they seem to be more deep sea than a Sea Elf...
  13. Kobold Avenger

    D&D General An Atlantean Empire who are it's people and what are their capabilities?

    I just realized that the Simic Hybrids from Ravnica could be a Deep Scion-like option for PCs, at least the ones with Underwater Adaption.
  14. Kobold Avenger

    D&D (2024) What Licensed IP Do You Want For 5E?

    Thinking back to Rune I'm aware of some unofficial or fan-made tabletop adaptations of the setting existing. But I think it could fit with something more official with D&D 5e. And watching Arcane, I see things like Jinx either being an Artillerist Artificer or some sort of Fighter subclass...
  15. Kobold Avenger

    D&D General An Atlantean Empire who are it's people and what are their capabilities?

    So I'm thinking on the concept of a great underwater empire that spans all the seas in a world and might be the most powerful nation in that world. They might have originally been from the surface before their great city sank into the ocean, or they just might have been in the ocean this whole...
  16. Kobold Avenger

    D&D (2024) What Licensed IP Do You Want For 5E?

    I think they should try making Runeterra, the world of Arcane and League of Legends, as a 5e setting.
  17. Kobold Avenger

    Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game

    I'm curious what some are the skills are called. I don't think I've seen that mentioned yet. There's probably not a History or Arcana skill, and I'm sure something like Nature would be renamed Biology. Since it's sci-fi wouldn't there be skills related to engineering and types of sciences?
  18. Kobold Avenger

    D&D (2024) Druids, Muskets, True Strike and Shillelagh

    So Druids can most definitely use Muskets if they go for the Warden Primal Order. And while they don't have True Strike on their spell list they could probably get that easily enough with the right feat or species choice, so it'll make sense that a Druid with a Musket would probably use True...
  19. Kobold Avenger

    D&D General Should Gnomes be Tiny

    2e Forest Gnomes might have been 2 feet tall from what I remember. They stopped being that small after that edition. Now I notice that in the 2024 PHB, Gnomes who are 3 to 4 feet are typically taller than Halflings who are 2 to 3 feet now.
  20. Kobold Avenger

    D&D General Languages suck in D&D.

    Jamaican Patois might be considered another language, but it's recognizable as English when spoken. And I think there's a few languages like that.
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