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    Revised DR Lovefest

    I'm very excited about the changes to DR. I'm hearing a lot of complaining, but consider the following scenario. The party has discovered that the local killings in the village were likely caused by a lycanthrope. The bard then recites an ancient poem about how werewolves are vunerable to...
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    Starting new D20 CoC game tonight

    I'm so hyped that I can't concentrate on work. We're starting with the first adventure in the rulebook, but I've heavily modified and expanded it into something that I think is really cool (not that the original is bad, but not exactly what I was looking for). Once the group has gotten...
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    Gun Rules Shootout

    Ok, there are at least 3 rule-sets out there for modern firearms (not sci-fi): *Wierd Wars *CoC *Spycraft Tell me which ones you like and don't, and why?
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    Wierd Wars: Dead from above

    Most Germans, such as the conventional Wehrmact troops had no magic at all. However, some of the SS occultists did, but not like the PC wizards (9th level) - more of the WW rune-magic users. The first few sessions involved the party becoming familiar with the world and its deadly machines...
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    Wierd Wars: Dead from above

    I ran a DnD/WW crossover The party travelled across the spheres to prevent an alliance of Nazi occultists and dark sorcerers who would exchange magical aid for modern weaponry. The premsie was that there were two ancient artifacts (Organs of the spheres), that allowed the two planes to overlap...
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    Not your father's Cyberpunk

    Transhuman space Take a look at Gurps Transhuman Space. I don't like GURPS, but I love Transhuman space. 100 years into the future, biotech is ubiquitous, chrome is obsolete. Genetic engineering is common, and nanotech is the future. A balace of power between the major nations (US, EU...
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    Armor absorbing Damages

    Armor taking damage and bludgeoning weapons In my house rules, criticals also provide for special effects besides double damage. Some of the special effects allow for free sunder attempts (aka, no attack of oppurtunity) against weapons or armor. This way, the armor can get damaged. My current...
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    Sorcerers changing spells

    Mechanics, how about instead of using a feat (sorcerers get so few, they seem a shame to waste), the sorcerer expends XP. Say 100 XP/spell level. This way, they can do it, but not so often as to be abusive. You may want to also impose a time penalty (say 1 day/spell level). Rational: In my...
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    Armor absorbing Damages

    Thanks for all the comments. It’s good to see similar ideas from fellow great minds. Upper-Krust I’d been avoiding the Worshiper_point thread, due to its extreme length. Maybe I should give it a try. I’m not so sure that simply doubling the penetration value of piercing weapons is a good idea...
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    Armor absorbing Damages

    I posted some modified combat rules a couple of days back hoping for comments. I didn’t receive any, mostly I think because the post was really long and the most-interesting parts were buried. http://www.enworld.org/messageboards/showthread.php?threadid=4429 The problem was how to make armor...
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    New Combat Varient (long)

    I've been working on a new set of combat rules that would "overlay" onto the existing rules. The requirements for the new rules are: 1) armor must be ablative 2) combat should be roughly as dangerous as default DnD rules 3) must work with current hitpoints, damage dice, etc. 4) characters become...
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