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    D&D 5E The Monetization of D&D and other Role Playing Games

    Well for me, a good adventure is a bunch of cooking ingredients and a recipe. But when I'm doing the cooking, I can choose to modify the recipe and possibly swap out ingredients. So what I liked about Dragon Heist is that it provided 1) a fun premise 2) some nice set pieces 3) some memorable...
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    D&D 5E The Monetization of D&D and other Role Playing Games

    I ran Dragon Heist, and it was probably our most successful campaign. Dragon Heist is an excellent adventure with a couple of baffling poor design choices (which can be easily fixed). The split of adventure content into mutually-exclusive 'seasons' makes no sense (a flaw also found in Storm...
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    Heroquest or Castle Ravenloft?

    Obligatory video with definite answer:
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    Blog (A5E) Level Up & Electronic Tools

    Another vote for Foundry support (maybe a stretch goal?). I just took the plunge, moving away from Roll20. Although I liked the direct support from WOTC (i.e., could purchase an adventure directly), I found the interface for Roll20 slow and clunky. Plus, with large maps, the game pace would...
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    D&D 5E Counterspell nerfed!

    I think the problem with Counterspell is that how it is implemented is not fun, and not the idea of a negation spell in general. The spell would be much better if every counter spell was some sort of opposed roll rather than an automatic negation below a certain level.
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    D&D 5E Counterspell nerfed!

    Exactly. What the game needs is better, more useful stat-blocks to make things easier for DMs, not creating dumbed-down, one-off monster effects that interact poorly with the rule system and with player expectations. Plus, given the proliferation of virtual tools like DnD Beyond and VTTs, we can...
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    D&D General When did D&D gods first rely on their worshipers?

    I would guess that a lot of RPG writers saw the original Star Trek episode where Kirk and company meets Apollo.
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    D&D 2E What's a Good 2e Low Level Adventure?

    I always thought Under Illefarn was pretty good.
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    Monte Cook Games' Darkest House Is Designed For Online Play

    It looks like a really useful product for people who game online with basic setups like Zoom/Discord. It doesn't look like a convenient product for people who are using a full VTT like Roll20 or Foundry.
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    D&D 5E A truly horrifying Age of Worms

    Having played AoW in 3.5, clerics or paladins with the right prestige class could definitely make things easier for the party. Plus, cheap wands and scrolls... But the campaign was still a meat-grinder. Characters seem more durable in 5E, but with fewer spell slots and magic items, I don't...
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    Upcoming Age of Sigmar: Soulbound Releases

    I think the one thing keeping me from getting this game is knowing how distracted I will be with all the terrible alternative spellings of common words like "endrineering" and "aelves". That's on GW, not C7, but still...
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    I Might Have to Run a Bad RPG System Next Week!

    Which version of WFRP would you be running (there are 4)? 1E (which TEW was originally written for) is a bit clunky but works. 2E takes 1E and systemizes it a bit. Works a bit better, but I think loses some of the original charm. You can run 1E adventures with 2E with virtually no changes...
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    D&D General Starter set campaigns from older editions?

    Under Illifarn was a great 1E starter for the Forgotten Realms.
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    D&D General The 10' hallway default. How? Why?

    Counting in 10s is easier...
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    D&D General Nominate your favourite D&D villain!

    Bargle the Infamous. Probably hated by more young players than any of the rest.
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    D&D General "Casanova" scenarios?

    Volo, as featured in the recent Waterdeep adventure could fit the bill. Well connected, irresponsible with money, always looking for the topic of his next book, and a magnet for trouble.
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    D&D 5E Does the Beholder's anti-magic field move with it?

    Normally, this wouldn't be a problem, but in this case the beholder is participating in a battle-royale and will be controlled by a player (PvP style) and not me as an objective DM. So I'm trying to be as RAW as possible. So basically: 1) rotate the beholder into the direction you want the AM...
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    D&D 5E Does the Beholder's anti-magic field move with it?

    The PCs will likely be battling a beholder this week, and I want to understand how its anti-magic cone works. The MM states that "at the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays"...
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