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  1. LowSpine

    Insubstantial rules irk anyone else?

    I have no problem with this. It is logical that if something can physically effect a target then it is substantial enough to be hit also. Of course there could be ghost like creatures that cannot effect anything physical (and hence be physically un-attackable) but can attack non-physically...
  2. LowSpine

    Ranger should have been Martial Controllers

    I almost agree. I like roles, as I see the reason they put them in, but I think their roles should be defined as their primary role. In other words - roles should not be 100% of what the class is. With slightly diminished importance the problems can be diminished or eliminated. How - I don't...
  3. LowSpine

    I've made up my mind...for now.

    I agree with most of that, but after reading the books I believe your last hope is not realized. In fact, after being very pro 4E, I have been left deflated by the fact that 2/3s of the book seems to be missing - with house rules having to take up the slack. I'm a little disappointed they...
  4. LowSpine

    Trap-disabler Wanted: Optimized halflings need only apply?

    Thinking about solving that. Perhaps the trap starts at 1 and then makes its way up through the list (or other challenge) each round - as if the trap has its own skills. Then if I make the trap have a better than 50% chance DCs - something like that may work. You will then be actively working...
  5. LowSpine

    0 Damage to a minion.

    Where does it say min damage 1 has been abolished. Through every single edition this has been the rule (the logic being that hit means damage - that simple.) Just because it doesn't say it doesn't mean it has been abolished (just like the other 2/3s of D&D they left out of the books.) The...
  6. LowSpine

    Monster Manual: What's missing which has impacted you?

    This is a bit different from what you mean, it is more of an error, but I was looking for a bat swarm. There are monsters that have a bat swarm as part of their encounter examples - but there is no bat swarm. Not that I have found so far.
  7. LowSpine

    Only thing I don't like so far: Power Replacement

    I'm completely with the OP. They did it so you don't have to shuffle through tons of options. It is a resource management issue. Stuff that. D&D is a geek game. I'm a geek. Geeks eat resource management for breakfast. Having a tiny little list of options is plebian. That is the real reason...
  8. LowSpine

    Caltrops?

    What about bear traps?
  9. LowSpine

    Caltrops?

    A rogue should be able to throw them as a minor action - escape. Slowed or immobilized or prone + a tiny tiny bit of damage.
  10. LowSpine

    Trap-disabler Wanted: Optimized halflings need only apply?

    Another one I thought of is climbing. As you climb, a mountain for example (and each mountain could have its own challenge chart based on how easy it is to climb, handholds or whatever), your chance of falling to your death may go up and down. If you get to 0 your climbing is plain sailing...
  11. LowSpine

    Trap-disabler Wanted: Optimized halflings need only apply?

    I would personally, but not on every trap, make damaging certain parts of the trap worsten the condition by 1 in my example above.
  12. LowSpine

    Trap-disabler Wanted: Optimized halflings need only apply?

    Just thinking about it, it would make allot better sense for challenges like a boxing match, an arm wrestle, a court case, bartering, securing tumblers in a lock - the list goes on. It's not exactly an unpresidented concept. Another thing - crafting. The crafting process could be constructed...
  13. LowSpine

    Trap-disabler Wanted: Optimized halflings need only apply?

    The way it should be designed is to have a progression bar of severity. The more successes you accomplish the less severe the threat becomes (you move the threat down one.) The more failures you accrue the worse the threat becomes. If you hit the top threat the challenge is over and the threat...
  14. LowSpine

    Why shuriken?

    Shuriken are just a catchall for small throwing blades - includes throwing daggers which aren't really appropriate for melee. So just think of them as throwing daggers and tadah you aren't a ninja. They are designed for throwing - daggers aren't - you can but they aren't nearly as good. I...
  15. LowSpine

    Ritual - Tower of Sorcery

    I have looked through the list of spells, and now the Calss acts: Wizard article that gives some illusion spells to the wizard, and I have felt a little disappointed with some of the spells. I realized that one of the reasons is the way spells last such a short duration. They are either...
  16. LowSpine

    D&D 4E 4E Combat Crib Sheet

    All Attack Types. Prone -2 Are you sure this is correct I thought it was only Ranged (as appears lower in the list of modifiers.)
  17. LowSpine

    Wizard wanted to use mage hand to take a weapon

    There was some reference to 20 pounds being a strength of 2. That refers to a whole body, not just a hand. I would just rule that it can do anything the wizard can do physically with one hand (Grab above is a one hand physical action) but with range and use Arcana, Intelligence and Will instead...
  18. LowSpine

    Wizard wanted to use mage hand to take a weapon

    LMAO, I can see it in my head and it wont go away.
  19. LowSpine

    Wizard wanted to use mage hand to take a weapon

    Yeah, Gandalf and Saruman.
  20. LowSpine

    Wizard wanted to use mage hand to take a weapon

    20 pounds isn't too bad. It is a pair of Glaives, or 2 spiked chains, or a tent. Personally I would make able to do anything the wizard could do manually, but instead of strength I would use intelligence. Any attempt to resist the effects should be against Will instead of Reflex or Fortitude...
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