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  1. K

    Tiefling, Feytouched as LA +0

    It wouldn't make any sense to break them out into levels if you had to take them all in a row. Doing: (Tiefling 0 race choice) Tiefling 1 Rogue 1 Rogue 2 is the exact same as just doing the normal LA +1 Tiefling - you're still a level behind. This way, you can do: (Tiefling 0 race choice)...
  2. K

    Tiefling, Feytouched as LA +0

    Hmm. Not the response I guessed; but that's cool. I didn't think too much of the type when I was writing this up. For comparison, the Level-Adjusted Races section under Wizard's Savage Progressons articles on their website has this as the Tiefling at level 0: * +2 Dex, -2 Charisma (I add -2...
  3. K

    Tiefling, Feytouched as LA +0

    Durn it! Land o' goshen! Please move me to house rules! I must've misclicked on which forum I wanted. Thanks! Koewn
  4. K

    Tiefling, Feytouched as LA +0

    A short effort at a LA +0 Tiefling and Feytouched; I'm not real sure how balanced they are: TIEFLING - The product of an encounter between a mortal and a fiend some generations ago, a tiefling's blood still exudes some of the taint from the lower planes. They are often marked by ruddy skin...
  5. K

    Races of Faerun - Southern Magician

    Oh, I dunno. Since it has it's basis in spells being different between the arcane/divine in 3.0, it may have been useful, I'd have to have a list of the spells that were different. Or perhaps if you were a Clr18/Wiz3, or something, and you just wanted to use those low-level arcane utility spells...
  6. K

    Races of Faerun - Southern Magician

    Yes, that's one of the listed uses. Also, people attempting to identify the spell get a -4 on their Spellcraft check, and there's also a penalty to dispelling/counterspelling the spell which I cannot recall currently. It's only one spell per two caster levels per day, so the armor thing isn't a...
  7. K

    Races of Faerun - Southern Magician

    Oh. Well I'm a big dumb dummy of a dumbhead. I guess I'll see what it is in PGtF, if it's even there. Thanks, Mr. Tree. Koewn
  8. K

    Races of Faerun - Southern Magician

    OK, so it is a 3.0 cut+paste from FRCS, then perhaps? Hrm. I was half convinced it was a level change sort of thing; as in True Seeing (in 3.5 at least) having the only difference of being 5th cleric and 6 Wizard, which in certain cases for certain spells, this feat could be considered a...
  9. K

    Races of Faerun - Southern Magician

    OK, I hadn't seen this question before, as I didn't pay attention when the book first came out - but the feat Southern Magician made my head hurt. Here's the crunchy bit I will paraphrase below: Once per day per two spellcaster levels, you can cast a divine spell as an arcane spell, or vice...
  10. K

    Your WotC spending: More on Minis or Books?

    Hm. I'm stupid cheap sine the wife went back to school. I have only the SRD for 3.5, and I make my own minis (100 medium creatures for $7.00, not including spraypaint which depends on how many different colored ones you want). Our battleboard is a checkered tablecloth with vinyl on top, that...
  11. K

    The Haruspex [15 level and 10 level (new)]

    HARUSPEX (10 Level) Haruspex - augur, goetia, seer, sibyl - the magus, medium, ovate, witch and warlock - a thousand names in a hundred languages for that mage who combines both druidic and arcane power into something more. Sometimes they are the advisor and teacher to once and future kings...
  12. K

    Gambling

    The Profession(Gambler) option is what I use. From the size of the town (from hamlet to metropolis) I set an available 'pool' - the value of the monies the player may win on any given night. He sets his 'bet amount' to whatever he wants (I don't tell him the pool size). I set a DC to whatever...
  13. K

    The Haruspex [15 level and 10 level (new)]

    HARUSPEX Haruspex - augur, goetia, seer, sibyl - the magus, medium, ovate, witch and warlock - a thousand names in a hundred languages for that mage who combines both druidic and arcane power into something more. Sometimes they are the advisor and teacher to once and future kings, other times...
  14. K

    D&D 3E/3.5 Alienist v.3.5?

    Well, for the one I'm about to run, we did this: Replaced the Alertness requirement with Great Fortitude (the reason is below). Removed Scry, Spot, and Listen from the skill list. (the Spot/Listen removal was more about my character concept than an issue with the Alienist) Replaced the Hit...
  15. K

    She's a Witch! (burn her!) [15 level]

    Pets Hmmm. What about continuing the animal companion progression from the druid? That's a bigger game-breaker usually than a familiar, cause a familiar can't be a Dire Bear :) I'm never been real sure how to view the druid's animal companion in power level - in combat, it's kinda like a...
  16. K

    She's a Witch! (burn her!) [15 level]

    And: Drop the +2 Caster Level to Divination, so there's a total +4/-4 even on the caster level whatnot. I'd bar evocation totally if it was just direct damage spells but there's some good utility spells scattered around in there. Ya know, even if no one but me comments on this thing, it's a...
  17. K

    She's a Witch! (burn her!) [15 level]

    Well, I'm a big dumb dummy of a dumbhead. I'll have to specifically call out that some levels are for the divine caster progession and some are for the arcane, else I'd end up with basically a 19 Wiz/1Drd that's much better than the default. I was thinking about what my player would do with...
  18. K

    She's a Witch! (burn her!) [15 level]

    Holy Browser Cache, Netman! I accidently edited a old copy of the post, so I undid my second edit! Redo! Yet another take on the witch, I'm sure - I was inspired by the Prestige Bard from Unearthed Arcana - the spell school bonus/penalty brought me back to the old days. (it just *sounded* more...
  19. K

    Murder, Most Foul - and a town full of suspects...

    Where did the Plot forum go? Anyway, why would you kill someone in a small town? Say, a cleric and a sheriff? I'm setting up a murder mystery for something different; and I'm going through this small town, naming the residents, giving their professions, and thinking of reasons they may want to...
  20. K

    Unearthed Arcana Spell Points (high levels)

    Save or Die Just fine. It's literally only the 'damage die per level' that's affected. Power Word Kill is good, Weird, Phantasmal Killer, Wail of The Banshee. All good. I may have missed some. I'm not super-familiar with upper-level spells - I'd assume any that are 'HD killed per level' are...
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