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  1. K

    E6: The Game Inside D&D (new revision)

    Ry, I've proposed a one-shot to my group, we'll see how it goes over. E6 with a slightly simplified True Sorcery, in a couple months. They're about 10 1/2th level or so now. I'm going to whip up a bunch of pregens; and I'm wanting to present that same level of ability, in so much as it's...
  2. K

    E6: The Game Inside D&D (new revision)

    True, but much of the point of E6 is to go far beyond 6th without moving the general power level past "stupendous". On another note.... Ry, what do you think about little sub-chapters at the end of the E6 document describing either "how to" or "ramifications of" using other OGL systems with...
  3. K

    E6: The Game Inside D&D (new revision)

    I agree with that. Consider the Half-Orc as a Fighter. +2 STR -2 INT -2 CHA It would take 20,000 XP (both ability feats for INT/CHA) to bring that up to +0, and then another 10000 XP for STR: +4 STR +0 INT +0 CHA whereas the Human can only get +2 STR, ever, with 10k XP. (I'm ignoring the...
  4. K

    Lookings for a d20 magic system ...

    I also recommend True Sorcery. One of these days I'm going to make my fortune selling a book that is the PHB spell list converted to True Sorcery, just to win converts.
  5. K

    E6: The Game Inside D&D

    It all depends on where you envision this going. If you want to let this become a "product"; either with monetary benefits or not, and see books/PDFs with "E6" logos, you'll want to leave it all OGL/d20. I'd think if the "complete E6" were set in stone and finished, the "fan game" portion of...
  6. K

    E6: The Game Inside D&D

    OK. That won't effect their actual XP totals, it just takes longer to get there. My table was showing how many feats a character with (x) amount of XP would have, and comparing that with the standard DND level they'd be at. Looks like the table was already redone, anyway.
  7. K

    E6: The Game Inside D&D

    Hrm. Shoot, I added that up all wrong anyway. I'll fix it a bit later. I accidently did 3000 XP per feat, not 5000 XP per feat. Dur. The table itself is just a direct translation of the PHB's XP-by-level tables, into feats-earned. I may have missed what the "lower-level XP chart" was defined...
  8. K

    E6: The Game Inside D&D

    A very good point. Off the top of my head, just to toss some things out: 1) A feat that gives you a virtual BAB increase (much like many of theses spellcaster feats have only given a virtual spellcaster level). So you'd eventually have a virtual BAB of +8 or +12 to qualify for feats with...
  9. K

    Oriental Adv. Kusari-Gama

    I'm hoping there's a statute of limitations on asking for something out of such an old book. Anyone have the stats on the Kusari-Gama from Oriental Adventures? It's the ball/sickle spiked-chain sort of thing? (double weapon without reach, single weapon with reach) I've gotten as far as this...
  10. K

    E6: The Game Inside D&D

    OK, just to throw this out visually, this should be, I hope, the expected number of feats for an E6 character compared to the level of a normal DND character, based on XP earned. Note everything at and prior to 6 is the normal character-level feats. After that, look at it go! I'm hoping this is...
  11. K

    E6: The Game Inside D&D

    See, now that's impressive. Right there is a *lot* of feats you'd never usually take as a fighter, and you've ended up with a really good all-around combatant with a lot of options every round. You can't make a 13th level character that well rounded.
  12. K

    E6: The Game Inside D&D

    Well, wizards do get the free spells "researched" every level, since they're not going up levels, technically, it's basically the "Free Spells per Level" feat. The two free spells they get per level roughly coincide with what Sorcerers get in Spells Known per level.
  13. K

    E6: The Game Inside D&D

    As a quick addendum to my post, the Free Adventure "An Icy Heart" is the 20th level one; and features a CR 24 white dragon and a CR 19 awakened dire bear/barbarian. Feats are a huge, fun thing - converting that one, with 20th-equivalent characters (and whatever would have to be done to the...
  14. K

    E6: The Game Inside D&D

    I'd like to see that if only for the reason to see how "high level NPCs" look when they get...deep-E6'd. The old free adventures Wizards gave out on their website...(http://wizards.com/default.asp?x=dnd/oa/20030530b is the Original Adventures download site) may be good choices, although they...
  15. K

    I Have A Copy of Monster Manual 5.

    What's the Kuo-Toa Monasticism feat? I've been statting up some KT monks and they're already tough little fishies...
  16. K

    Funny "victory" lines?

    Quick one-shot on the DM's birthday, we're taking things even less seriously than normal. We're set up with pregens as a little band of mercenaries sailing out to retrieve an item, take it back to someone. Well, I'm the captain of the boat, and I take great pains in pointing that out, even...
  17. K

    Hirelings of Advanced Level

    I'd figured on a level cap for hirelings. Say, 4th for pure casters. (the rule of thumb is that wizards go haughty at 5th level, once they get Fireball). Maybe around 8th for melee types. Yep...DMG 2, Hirelings/Specialists, pg 154. Adventurers cost level^2 gp per day, plus treasure split...
  18. K

    Hirelings of Advanced Level

    It sure does. That's why the character already has it :) He's wanting to hire out for some specific services, however, and I'm happy to part him with his money. Getting home and getting my PHB; I forgot the starting gold was basically the inverse of what you'd pay per day for a class. (I'd...
  19. K

    Hirelings of Advanced Level

    Are there any rules buried about for the expected payouts of hirelings of advanced levels? I'd assume the SRD's "Hireling, Trained . 3 sp/day" is meant for 1st level NPC classes. I'm looking more along the lines of NPC or PC classes scaled up through 5th level, perhaps. My first instinct is...
  20. K

    Variant spell descriptions

    True Sorcery is the same way; you create an effect; the description is up to you. Your Create Energy, 20ft Burst, 100 ft away, 5d6 Fire Damage could be a fireball, it could be a small flower growing, blooming, and shooting out firey pollen all in a microsecond. I think Mutants & Masterminds is...
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