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  1. Kid Charlemagne

    D&D 5E Is there too much gold/reward?

    Bad Axe Games has a hosted forum on this site - mind you nothing's been posted in it for a long time so you'll need to set "show threads" to "from the beginning" to get anything. As I recall there's a lot of discussion of the basics of that first chapter - the author broke down the match of 3.5...
  2. Kid Charlemagne

    D&D 5E "reasonable" gold rewards for PC calculated on village/city size

    I like this kind of thread and figuring out this sort of thing - even if its nothing that the PC's will ever see or care about, it gives the DM some logic to his actions and informs the campaign. I think your numbers come out pretty close to what I've used in the past. There are two things...
  3. Kid Charlemagne

    D&D 5E How often do you use the versatile property?

    I would imagine that mostly the value of the versatile property comes from different styles of characters being able to make use of the same weapon; if you want to play a sword and shield fighter, you can use a longsword, and if you want something more thematically like a 3e or earlier bastard...
  4. Kid Charlemagne

    Making cities feel alive?

    In terms of setting the scene, I like to pick a couple of key things to identify the city, especially visually. For example, one major city in my campaign world was known for the white-washed, reminiscent of the Greek islands, complete with sandy beaches and noblemen and women at play in the...
  5. Kid Charlemagne

    D&D 5E Coins and weights in D&D - the math doesn't add up!

    So there are 46 pounds to the pound? :D
  6. Kid Charlemagne

    D&D 5E How do you handle PC nobles?

    As a player in Sir Brennen's campaign, playing a noble PC, I'm a little leery of replying to this thread... :D Nobles include a large swath of potential levels of power - in the real world it varied; often only the first-born son inherited much in the way of wealth. Younger sons would go into...
  7. Kid Charlemagne

    D&D 5E Wizards Should Hire Paizo

    This boat sailed in 2008. The biggest mistake WoTC made back then was not keeping Paizo in the D&D fold, and basically giving them no choice but to create Pathfinder to survive, creating their own biggest competitor out of their own lack of foresight. No one else had the chops to produce a...
  8. Kid Charlemagne

    D&D 5E What happened to the Playtest lower magic prices?

    Didn't the Playtest rules at one time reflect a silver standard? That might explain it. Otherwise it sounds like they just decided that going with higher treasure amounts was the way to go, probably to make it closer to previous editions. I'd have preferred a more flattened out treasure...
  9. Kid Charlemagne

    D&D 5E Opposition

    The enemies in my campaigns are most frequently human (or near to it). I like my monsters to be on the rare side, and apart from some major groups (typically more social monsters) I tend not to re-use iconic monsters over the course of a campaign - the PC's might see groups of Yuan-ti, or...
  10. Kid Charlemagne

    D&D 5E low population world/setting

    I don't know of any resources specifically for a campaign of this type, but the Judges Guild Wilderlands could probably be used as an example; it seems that a lot of the assumptions are that the world in the campaign setting is very sparsely populated. You might look more to post-apocalyptic...
  11. Kid Charlemagne

    D&D 5E How does Surprise work in 5e?

    I think my way of handling this would be pretty close to Celtavian's, but I arrive at my answer in a slightly different logical method. If the PC's are confronted by a group of baddies, with more in the woods hiding, they'll be on alert pretty much immediately. Depending on the situation I may...
  12. Kid Charlemagne

    D&D 5E Perception checks, searching a room, listening at a door, etc etc

    Only so many PC's can realistically listen or search for traps at one door; I'd start making listen rolls for anything on the other side once they start rotating. For the rest, I'd propose something to the PC's - IIRC the help rules indicate that if someone is helping you, you get advantage on...
  13. Kid Charlemagne

    D&D 5E The Sun Blade is a Lightsaber?

    I don't think so - what I posted was true for the "Sun Blade" as it appeared in 3.5 (per the SRD), but I think the Ravenloft original was called the Sunsword. The Sunsword of 1E was a unique weapon, and Sun Blade is a more generic version. They're pretty close to identical, with some minor...
  14. Kid Charlemagne

    D&D 5E The Sun Blade is a Lightsaber?

    What are the 5E stats? The sunblade was always a bastard sword that handled like a short sword, with the ability shed daylight and do extra damage to undead (it debuted in the original Ravenloft adventure, remember, and was very much a vampire killer). So I can see where the lightsaber...
  15. Kid Charlemagne

    D&D 5E I thought about summoning spells too hard

    In Michael Moorcock's Eternal Champion books, I can recall two different approaches two different incarnations of the Eternal Champion took... In the Elric books the Melniboneans had pacts set up with various elementals, etc, and that allowed him to call on them when needed. In the Corum...
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