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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Well, yes. People can play a D&D game in which there are no real consequences for the choices the PCs make. If you want to run a game in which murder, rape and assorted mayhem draw no appropriate consequences, then do so. It would be seriously flawed, in my opinion, because society has pretty...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Every PC should realize that they have potential competition, yes. if you think this is somehow out of bounds for D&D, I suggest you go and look at materials written about Gygax's D&D campaigns, and the competitive nature of the various characters. I just figure it should be the same with NPC...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Many alignments are by their very nature far less playable for PCs who want to survive. Society almost universally reacts to threats to its peace and security rather harshly. If you become one of those threats, expect the typical response. Expecting something different is assuming that alignment...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    That's a flawed assumption on your part. No one said there weren't other heroes in the world. They are just usually busy dealing with other problems. if the PCs become a problem, then they will probably draw the attention of one of these groups. If they go about killing agents of the government...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Well, no. You are just fundamentally wrong. And I think we have different ideas about what is fair. In one campaign I recall, two different parites started the exact same way. The first thing they (1st level characters) ran across was a sleeping ogre. One party left the ogre alone, and went on...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    If you decide to become evil, and the world doesn't react to your choice, have to actually made a choice? It seems that you think that alignment choice should be a consequenceless issue. I think you are wrong. The PCs have all kinds of choices, and some of them result in less appetizing...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Does a campaign have to be fair in order to continue?
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    And? And EL 9 encounter is perfectly appropriate for a band of 9th level characters. Nothing in the CR/EL guidelines says that it is exclusively the province of the PCs to face such encounters. Butch Cassidy and the Sundance Kid didn't get to face guys they could defeat when the railroads...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Well, the PCs always have the choice not to become notorious murdering cutthroats. Then the world reacts to them differently. I'm not writing the story here, I'm just having the campaign world in which the PCs live react to them in a manner that reflects their own choices. If choices don't have...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Sure it is a balanced encounter, for the heroes. If you want to be a villain, don't expect fairness.
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Nope. I used them entirely correctly. The 9th level good party is looking for a EL appropriate challenge. The 5th level evil characters fit the bill perfectly. It is called having a dynamic campaign in which events happen outside the sphere of the PC's control. Further, it is an actual response...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Wow. Are you off base. The scenario wasn't: Greedo: Han, you are a poopy head. Han: BLAM! Which is what it would have to be in order for it to be equivalent to what you are advocating. Instead, Greedo told Han to give him all his money or he would kill Han. Han: Over my dead body. Greedo...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    They may be protagonists, but if they align themselves against the organized, cooperative, generally efficient societies then they get a reponse directed by organized, cooperative and generally efficient individuals. At that point, their life become much harder. Not rigging, just a natural...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    The reason it becomes "probably" is simply math. The 5th level PCs become an appropriate encounter for a party of 4 9th level PCs (since the PCs are EL 9). That's who is likely to hunt them down. It is unlikely that 4 5th level PCs will survive such and encounter, and as a result, the PCs will...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    No, in the scenario presented, it is an evil act. There really isn't any room to maneuver on this one. They attacked and killed someone who asked that their own child be turned over to them. Someone who had the authority of law on his side, and who we have been given no reason to believe is...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    The question here, however, is not whether insulting people in this sort of scenario would be a wise course of action for the insulting party. The question is whether the nonevil response of the insultee would be to kill the offender. The answer is, pretty clearly, no. Killing someone because...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Jar-Jar is a special case. Killing him would be an honorable and goodly act.
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Thus far, you really haven't added much to the thread, since, according to you, they are just imaginary anyway, so who cares how the PCs act. Of course, that's an entirely unhelpful response to the OPs question. How the PCs treat NPCs matters in the game. If you don't think so, then there's no...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    No one ever said role-playing a paladin was easy. No one ever said role-playing a hero was easy either. The difference between a hero and a villain is that the hero remembers that things like murder are not appropriate responses in bar fights, and allows this sort of thinking to curtail his...
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    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Do you really think that the only possible response a PC has to an insult or slight is to produce their weapons and start stabbing the offenders in the kidneys? When I think of people who react that way, I don't think "hero", I think "psychopath".
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