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    D&D 5E Have you played 5E yet?

    Sort of. I ported my old school Labyrinth Lord game over to some of the new Basic rules (but not all of them). It's 2 sessions in and seems to be a smoother game. I didn't adopt all the rules since they're low-level characters who haven't played D&D before, or if they did it was like 15 years ago.
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    D&D 5E Returning vs New vs Current player

    That's probably a good idea. I thought about it, but the players are level 1 and 2, so I didn't want them to start over with all new characters. Another point is most of them are new D&D players and I didn't want them confused with an entire new ruleset. I haven't converted everything over yet...
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    D&D 5E Returning vs New vs Current player

    I'm in the same camp. My game is house-ruled Labyrinth Lord (some LotFP elements). How much are you using? Are you using all the rules from the Basic Rules? I'm not using the new XP table, or the Inspiration rule yet. I also haven't adopted the new short term rest healing rules either. I...
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    D&D 5E Returning vs New vs Current player

    Not sure if it counts as returning, but I stopped playing 4e in 2010 or so. I've played some Pathfinder, but mostly OSR games since then. I'm converting my current Labyrinth Lord game over to 5e now. I haven't added Inspiration in yet; but the other rules seem to be working ok so far (only a...
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    House Rule - Long Term Injury Table

    I think this is too much of a penalty for Critical Hits. With confirmations of crits gone, crits happen too frequently. And expect to see mechanics that improve the chances of critical hits. If you want long term injuries, consider adding them when a character fails Twice on their Death Saves...
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    4 Hours w/RSD: Undermountain Update

    This looks like a fun variant of D&D. One idea for less book-keeping for injuries is to write injuries so they don't apply numerical modifiers, and instead make them all-or-nothing injuries. These should require creative problem-solving in play. For example: Concussion (Injury) You are...
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