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  1. J

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    There is no narrative to steer them to. The story is whatever my players do.
  2. J

    What magic system that uses some form of power points (e.g. casting spell x costs 3 points) is your favorite?

    You can use a power as often as you like (once per round or multiple times with penalties), or you can limit it with Charges / Recharge to reduce its cost.
  3. J

    GM fiat - an illustration

    The GM doesn't have unilateral power to interrupt the spell in either version. Your party members are present. Hopefully they are at least smart enough to keep watch for sixty seconds while you cast a spell that serves their self interests. The GM can fiat up a monster with a 90d covert rank...
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