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  1. heretic888

    Morale systems

    Pretty much what I stated in my last post: A non-player creature makes a morale saving throw when any of the following take place: * They are bloodied for the first time in the encounter. * Their leader is defeated. * Their side is reduced to 1/2 its original numbers. If a creature is...
  2. heretic888

    A discussion of metagame concepts in game design

    Yeah, that would be me. And, once again, the "basic physics" says precisely the opposite of what you claim. Here are the articles I linked before (one of which is from the University of Virginia's physics department). I would suggest actually reading them this time...
  3. heretic888

    A discussion of metagame concepts in game design

    Excellent point, I can concede that. My larger issue is more of the claim that giant humans are a biological possibility. They're not without some serious caveats.
  4. heretic888

    A discussion of metagame concepts in game design

    If by "fine house rule" you mean "naturalistic observation informed by a working knowledge of mathematics and human physiology", then yes.
  5. heretic888

    A discussion of metagame concepts in game design

    At that point, though, we're just speculating. From every appearance, giants are just scaled up humans.
  6. heretic888

    A discussion of metagame concepts in game design

    D&D giants are, anatomically speaking, indistinguishable from big Humans. See also the link I edited into my previous post: https://www.wired.com/2016/07/giant-bfg-shouldnt-just-look-like-giant-human/
  7. heretic888

    A discussion of metagame concepts in game design

    Because, as I stated in my previous post, a tyrannosaur is not a bipedal humanoid. I would suggest actually reading the link I provided: you have actual physicists and mathematicians (including Galileo) explaining *why* giant humans are a biological impossibility. There are, of course, other...
  8. heretic888

    Morale systems

    In my current 4E campaign, we cut back on a lot of options to make play simpler and more streamlined. One of my players has only played 13th Age and a one-shot of an Apocalypse World hack so I didn't want to overwhelm her with options and decision paralysis. This is what we've done so far: * No...
  9. heretic888

    A discussion of metagame concepts in game design

    A little tangential here, but as a math teacher I wanted to address this point real quick... Actually, "the physics" says precisely the opposite: http://galileoandeinstein.physics.virginia.edu/lectures/scaling.html A giant with 3 times the proportional height, width, and length of a human...
  10. heretic888

    The roots of 4e exposed?

    Yes, but I should note that Story Now doesn't mean No Prep At All. You can certainly prepare potential encounters the PCs may face. However, in a Story Now context what you would also do is a) allow for multiple pathways for "defeating" the encounter, b) make sure each encounter is meaningful to...
  11. heretic888

    The roots of 4e exposed?

    We'll have to agree to disagree. ;)
  12. heretic888

    A discussion of metagame concepts in game design

    That's fine, I'm certainly not attached to the name. I can only speak from my own personal experiences, where drawing upon one's willpower to do something intensely physically demanding is a) definitely a thing, b) something human beings can do of their own volition with practice and experience...
  13. heretic888

    The roots of 4e exposed?

    Well, as I said before, I consider railroading to be much more common than most would probably be willing to accept. And it can be good fun with the right group and the right GM, so there's nothing inherently "wrong" with it.
  14. heretic888

    The roots of 4e exposed?

    Yep. As Tony pointed out earlier in the thread, Edition Warriors hijacked the jargon in order to demonize game systems they didn't like (in what context has "gamism" ever been used as anything other than a pejorative around these parts?). As opposed to the original intent of creative agendas...
  15. heretic888

    The roots of 4e exposed?

    Right, not sure you're really disagreeing with what I've said here though. ;) My larger point is 4E will be an exceedingly unsatisfactory experience when railroaded because of its encounter-based design whereas in my experience railroaded games in certain other systems will produce more...
  16. heretic888

    A discussion of metagame concepts in game design

    It sounds like your issue is less with the concept than the name, then.
  17. heretic888

    A discussion of metagame concepts in game design

    I'm sorry, Emerikol, but there are low-impact maneuvers that can only be used in specific circumstances but are highly effective when pulled off. This is what limited use martial exploits represent. Now, yes, you could represent these maneuvers by making a melee combat system that is incredibly...
  18. heretic888

    The roots of 4e exposed?

    True, but in this case it seems to owe to willful ignorance moreso than linguistic evolution. Its mostly the elements of 4E that make it amenable to Story Now play in general, although GMs are free to ignore much of these elements (and clearly quite a few did). I actually think the Skill...
  19. heretic888

    A discussion of metagame concepts in game design

    While I can't claim to be any kind of expert, I do have several years' experience training in wrestling, martial arts, and weightlifting. What I can claim, however, is that I categorically disagree with both of these statements and they do not mirror my real-life experiences in any way, shape...
  20. heretic888

    The roots of 4e exposed?

    Heh, nice. Here are the actual definitions courtesy of the Big Model wiki: Gamism/Step On Up: http://big-model.info/w/index.php?title=Step_On_Up&redirect=no Narrativism/Story Now: http://big-model.info/wiki/Story_now Simulationism/Right To Dream: http://big-model.info/wiki/The_Right_To_Dream...
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