Search results

  1. Galloglaich

    History, Mythology, Art and RPGs

    That is exactly what Jake Norwood did with TROS, and we have tried to do with our new OGL combat rules pdf. It's only a baby step but so far people seem to like it. If you'll send me your email address I'd really like to send you a free copy to have a look at. G.
  2. Galloglaich

    Mundane vs. Fantastical

    And the greatest amazement and wonder comes from the sharp contrast between the logical and familiar firmament of the realistic and the breaking of these rules by the fantastic. If everything is fantastic there is no contrast. G.
  3. Galloglaich

    Martial Pool - a New combat mechanic?

    Did Swift actions and Immediate Actions come out in a Psionics book? Looking them up in the SRD I have been using I found them in this rather odd place: SRD - Power Description Format
  4. Galloglaich

    History, Mythology, Art and RPGs

    That doesn't seem to work with a forked thread, unless I'm missing something
  5. Galloglaich

    History, Mythology, Art and RPGs

    Here are a couple more interesting characters. First, another great swordsman, though from a rather late period, he led a life similar to many of the medieval and ancient heroes. Sir Richard Francis Burton 19th Century - CG was an English explorer, translator, writer, soldier, orientalist...
  6. Galloglaich

    Mundane vs. Fantastical

    Ah, no. Not really. Likely? No. Plausible? yes (particularly in a semi aquatic environment). Possible? definitely. News - Science: Fossil tracks of giant scorpion a world first http://i3.photobucket.com/albums/y55/silverbeam/A%20CSM%20Blog/SeaScorpion.jpg...
  7. Galloglaich

    History, Mythology, Art and RPGs

    The idea isn't that every gamer should instantly want to learn all about HEMA, but that game designers who do understand Eastern or Western martial arts can bring the mechanics of fighting into the game. So that combat takes on more of the feel of a fight rather than an exercise in book-keeping...
  8. Galloglaich

    History, Mythology, Art and RPGs

    Sounds good to me, how do you change the thread name?
  9. Galloglaich

    History, Mythology, Art and RPGs

    Speaking of HEMA, the trailer of this movie Reclaiming the Blade YouTube - Reclaiming the Blade: Official Trailer ...has just come out. This film is likely to catapult HEMA into a wider understanding in the mass consciousness. Don't forget I was the first one to tell you about it :)
  10. Galloglaich

    History, Mythology, Art and RPGs

    And don't forget by the way, they already have Wii. You may be seeing HEMA in a game new you before you expected to ;) G.
  11. Galloglaich

    History, Mythology, Art and RPGs

    I'm sorry I don't follow you. All I'm saying is I think the artificial and derivative constructs usually don't work on an instinctive level and feel 'off'. That's why nobody remembers most of tthem any more than they remember pizza huts culinary creations from 2004. And because of this, I...
  12. Galloglaich

    History, Mythology, Art and RPGs

    Anyway, another major area where RPG's have veered away from an interesting reality is martial arts, specifically European martial arts which somewhat amazingly, tens of thousands of people who spend their weekends pretending to be knights and paladins, swashbucking pirates and "cunninge...
  13. Galloglaich

    History, Mythology, Art and RPGs

    But what made Suspiria famous fairly or unfairly, was not the interior design, but the realistic (if bizarre) extreme violence particularly of the first murder. This is what I mean by how the anchor in the real world can allow the fantasy to take flight more effectively. I'm not talking...
  14. Galloglaich

    History, Mythology, Art and RPGs

    The thing is, it's often (usually?) the link to reality at some level which makes the verisimilitude possible. For example, I think Fellinis later films are very overrated. Yes it's good to break stifiling norms when they are strangling creativity, but it gets a lot harder to make something...
  15. Galloglaich

    Mundane vs. Fantastical

    I agree 100%, well put. G.
  16. Galloglaich

    History, Mythology, Art and RPGs

    I think what you are talking about is verisimilitude, which is not the same thing as realism. It's more a kind of internal consistency. Thats what you really want in either a story or a game. The problem with the general inflation of fantastic elements making dinner into "all sugar, no meat"...
  17. Galloglaich

    Martial Pool - a New combat mechanic?

    Basically if it drew an AoO I would cost a die, but I would leave it up to the DM's discretion. I know thats kind of against the philosophy of 3.X DnD but I'm kind of old school ;) Sure, I am going to float that idea out on our forum as a possible enhancement of the Situational Awareness...
  18. Galloglaich

    History, Mythology, Art and RPGs

    Yeah thats a good one... I added her to my own list thanks. G.
  19. Galloglaich

    History, Mythology, Art and RPGs

    Forked from: Mundane vs. Fantastical One argument I have heard many, many times from people who don't like low fantasy, is that they don't want a boring game about some peasant who has fleas and dies of the plague anonymously at age 27. They want to be a hero, someone remarkable, someone who...
  20. Galloglaich

    Mundane vs. Fantastical

    Dilbert in the Dungeon moved to new thread
Top