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  1. underthumb

    Dookie in the Sandbox?

    takasi- GM: "It starts raining." Player: "Stop railroading!" I grant that the above is an exaggeration of your argument, because you also talk about the nature of the consequences attached to inaction. But if the PC absolutely hates rain, and there's no nearby shelter, this might approach...
  2. underthumb

    Forgotten Realms "Canon Lawyers"

    Unfortunately, no, it doesn't. I use the wiki on occasion, but most pages are very low in detail, meaning I usually have to go to the primary sources to get anything other than the most cursory outline.
  3. underthumb

    Forgotten Realms "Canon Lawyers"

    I think what needed to happen was a great encyclopedia of the Realms, released in both hardbound and electronic editions. Unifying much of the lore would be a great help to GMs and having a single source would be amazing. As it is, if one wants to run a cannon-heavy game, one has to use the...
  4. underthumb

    How Hit Points Ruin SoD

    If the HP situation bothers you, you might have more fun playing with different mechanics.
  5. underthumb

    Planescape, 4e, and the problem of worlds without history

    I'll be honest, the matter-of-fact tone of your post in combination with your odd interpretation of my comments (did you think I believed 2nd Edition products to be in print?) doesn't motivate me to respond. Like Hobo, I would encourage you to engage a more charitable reading of my comments.
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    Planescape, 4e, and the problem of worlds without history

    If you're concerned that I might regard my opinions as something other than opinions, I am only too happy to assure you that I do not. At the same time, this is a discussion forum, and we may benefit from exchanging ideas and perspectives, even when there are no final and objective criteria on...
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    From 4E to GURPS: D&D and Simulationism

    I suppose people are just commenting on the "universal" part of GURPS, and comparing it to other universal systems. Which is fine, but again, I don't think any other system is as good at handling both gritty realism and crazy cinematic stuff. The fact that GURPS can run any genre you can throw...
  8. underthumb

    Sigil NPC list, Venues list and Map downloads

    The progress looks great. Thanks again for working on this. Also, if you ever end up creating a non-abstract map of Sigil, that would be amazing, and I fully encourage it. Just FYI, the NPC Database link is broken again.
  9. underthumb

    The Sandbox And The Grind

    I think you're misunderstanding part of Cadfan's point. I think his use of the term "wrong direction" does not mean "wrong relative to what the GM wanted" but "wrong" in terms of the PC's likely ability to survive the encounter. In other words, he's saying what you're saying: that if the PCs go...
  10. underthumb

    From 4E to GURPS: D&D and Simulationism

    You can of course use damage resistance, or magic, or any other measure to make your baddies more tough and less vulnerable to insta-kills, so I guess I'm a little puzzled by this comment. I'm also puzzled by this comment as well. As the GM, you set the pace of development and determine how...
  11. underthumb

    From 4E to GURPS: D&D and Simulationism

    Yeah, adventure support is hard when GURPS allows for so much customization. This creates high variance in the assumptions of GURPS campaigns. However, SJ Games are actively seeking adventure proposals from freelancers, but again, it's easier said than done. As for 3rd party support, I think...
  12. underthumb

    From 4E to GURPS: D&D and Simulationism

    Well, the GM sets the point value for starting characters. So if there aren't enough points, that has to do with the type of campaign you're playing, not with GURPS in particular. Super Hero games, for instance, regularly feature PCs with over 1000 points.
  13. underthumb

    From 4E to GURPS: D&D and Simulationism

    Can you elaborate on where you see it has weaknesses in dealing with high fantasy? It seems like everything is there if you want to build D&D-style adventures with cinematic combat and warriors absorbing huge amounts of damage (e.g., ablative damage resistance, Luck or Ultra Luck, spending...
  14. underthumb

    From 4E to GURPS: D&D and Simulationism

    Hmmm. Well, GURPS 4e has GURPS Lite, which is pretty damn simplified, in addition to GURPS Ultra Lite. These are officially supported ways of playing with maximum abstraction and speed, and there's no requirement of using miniatures.
  15. underthumb

    From 4E to GURPS: D&D and Simulationism

    I've read a number of threads pertaining to dissatisfaction with D&D 4e's treatment of HP, powers, and the like. The general thrust of the criticism is that many of the mechanics of 4e do violence to one's intuitions about how a given effect would manifest in the game world (e.g., HP as...
  16. underthumb

    Representing flying on the battle mat?

    Litko Aerosystems has a neat solution. You would need to purchase it along with tops to hold the minis.
  17. underthumb

    Forked from "An Epiphany" thread: Is World Building "Necessary"?

    If anyone thought my prior post was hyperbole, let's take some key quotes from different individuals: Preparation is basically railroading! Your campaign is hobbled by prior intention! Whereas I design things with no ostensible game purpose! This may seem impossible, but my perception of...
  18. underthumb

    DMs: what have you learned from PLAYING that has made you a better DM?

    In a manner of speaking, he already knows the reason it happened that way. It happened that way because the GM didn't think carefully about his trap and was forced to generate counter-intuitive properties of the world to cover for his mistakes. Really, if you want to defend your point, you...
  19. underthumb

    DMs: what have you learned from PLAYING that has made you a better DM?

    I think your point is good one and I've noticed the same thing: "on the fly" adventures are often punitively arbitrary. I think there's a definite sentiment at EN World which is effectively anti-preparation (as preparation breeds outcome attachment), but I believe careful preparation to be...
  20. underthumb

    Can you railroad a willing player? (Forked from "Is World Building Necessary?")

    It seems to me that people aren't really attending to Cadfan's post, so it needs to be restated. "Railroading" is permanently tainted. You can't ask whether railroading is ever good, because it isn't. Also, on a separate note, I must admit that my frustration with the term "railroading" is...
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