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  1. underthumb

    Campaign Wiki's

    I think Obisidan Portal looks pretty cool, but the terms of service leave me cold: By submitting your content, you've just granted them a royalty-free right to publish it wheverer and whenever they want. Yes this is couched in the language of "promoting" your content, but this still seems...
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    Penny Arcade on 4e Naming Conventions

    Treating uninspired, generic writing as a kind of virtue is really quite odd. I encourage you to read (what I take to be) awesome counter examples, such as Planescape, if you have not already done so. I think there's more to inspired, original writing than creating cannon-worshiping geeks and such.
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    Player's Handbook 2: I haz it

    I don't want this to sound mean, but don't you think that the above sentence is a little problematic? You want us to buy it, and you feel strongly obliged to the company that gave you a pre-release version of it. This can clearly color your own judgements. I suppose we could just ask you yes/no...
  4. underthumb

    Sigil, planar cities, 4E and older editions

    Sigil's waste problem is unclear. "In the Cage" specifically states that Sigil has no sewers (p. 7), but elsewhere refers to its sewers (p. 5, 9, 60). Given how many references to Sigil's sewers exist, I would guess that they are indeed there. I think the Ditch is supposed to be connected to the...
  5. underthumb

    Sigil, planar cities, 4E and older editions

    Sigil's population (in 2E) was approximately a million (Though only a third of the population actually lived in Sigil. Most were just visiting.)
  6. underthumb

    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    Agreed, but let me make a more general point. On ENWorld, my impression is that there is generalized agreement that GMs need to cede more authority to players. The general undercurrent is that player contributions to a narrative are somehow purer and more worthy than GM contributions. As a...
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    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    Agreed. I read that thread too, and frankly I think the GM over-reacted. The only thing I'm responding to here is the general "take the GM down a notch" attitude and the brazen disregard of other people's time and energy.
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    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    I'm not interested in discussing whether "whining" is an effective debate tactic. No reasonable person would argue otherwise. I do want to point out, however, that there's a large continuum between "thankless chore" and "effortless, rewarding bliss". Many activities that are legitimately...
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    Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)

    Running a consistent game world and "simulating" all non-player components of that world is a huge amount of effort. There is no sense in dedicating time to that effort if players have an "equal say" in the nature, tone, and events of the game. Or, put another way, the GM may as well perform no...
  10. underthumb

    Planescape, 4e, and the problem of worlds without history

    TSR had many product lines back in the day--do you know of any sales data on Planescape or qualitative statements on sales by TSR insiders? I don't mean this in a hostile way, I'm genuinely curious. While TSR failed as a business, it would be interesting to see how their various product lines...
  11. underthumb

    Tact-Tiles: The End

    Are they the hex art boards? I just ordered some of those, so I'm interested in your experiences with them or with whatever product you're using.
  12. underthumb

    Tact-Tiles: The End

    I would love some hex tact-tiles. And the idea of clear tiles is a great one--maps and such can be placed beneath the tiles, rather than simply drawn on them.
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    Planescape, 4e, and the problem of worlds without history

    This seems to be the point of your post, and I never denied as much. You took my brief statement about letting something "be" and spun it out into an argument about whether something can exist in some conceptual space without affecting others things in that conceptual space, which is an...
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    Planescape, 4e, and the problem of worlds without history

    There have been many considered and interesting comments that I have not replied to: Kamikaze Midget, kenmarable, Taureth, and others. I must admit that it's a bit disheartening that nearly everyone seems to be less enthusiastic about the wholesale resurrection of Planescape and its associated...
  15. underthumb

    Planescape, 4e, and the problem of worlds without history

    I suggest that this is the crux of the disagreement. The mental model being applied is one of implicit zero-sumness. You write that the inner planes took up space that could have been used by something else, something more fun to adventure in. But, as many have been quick to point out, the total...
  16. underthumb

    Planescape, 4e, and the problem of worlds without history

    Long(er) threads such as this one can quickly devolve into quote-wars and splitting hairs about this or that analogy. So in the interest of avoiding that, I just want to make a few points about your post. The elemental planes didn't deprive anyone of adventure just by existing. Crazy cool...
  17. underthumb

    Planescape, 4e, and the problem of worlds without history

    Okay, but I remind you that your argument was about making things harder for newcomers to the hobby, who are a much larger class of individuals than those-who-post-about-their-campaigns-on-enworld-that-involve-the-planes-and-are-assailed-by-planescape-fanatics. It doesn't seem to me that...
  18. underthumb

    Planescape, 4e, and the problem of worlds without history

    Since this seems to be a recurring theme, I'll address it again. This thread is not a lament over the impossibility of house-ruling one's way back to the great wheel. Nor is my ability to do so particularly relevant to the discussion at hand. (As an aside, I could just as easily say that you can...
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    Planescape, 4e, and the problem of worlds without history

    I think my point about maximizing playability could have used a bit more finesse. Basically, playability and accessibility almost always have tradeoffs, and I don't think they always have a positive correlation with "fun". They often involve decreasing complexity, which can make certain...
  20. underthumb

    Planescape, 4e, and the problem of worlds without history

    With respect to "change for the sake of change," you're correct, that was sloppy argumentation on my part. While some of the changes to the cosmology do feel arbitrary, the bulk of my post was about questioning the worth of changes that have clearer justifications. I understand your point about...
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