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  1. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    The Pomarj joins the Monster arms race and the construct arms race. ----------------------- To Iuz, AYour embassy is welcome old freind, We have some offices set aside for you in the city of Highport. You will be treated under common diplomatic law, and those offices will be considered to be...
  2. Turrosh Mak

    (IR) 3rd IR, Turn 1 - 2 (thread 1)

    so are you leaving the thread permanetly? If so, I'm sorry to see you go :(
  3. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    yeah what he said. William get your butt in there Also, now that williamis back, I'm turning over control of the alliance force to him, Including my forces. Good luck Wiliam
  4. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    That's what the Java Client is for. as long as your system can handle Java, you can use it. just go to the link i provided
  5. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    Chat room No need to ask William about it since the owner is here. http://bugbearslair.homestead.com/Basic.html or, if you prefer a proper IRC client: irc.webmaster.com port 6667 #bugbearsfolly Have fun you two lovebirds ;)
  6. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    LOL! Yes Kaboom, If you would be so kind as to pick up darknessess troops and drop them off in keoland. By the way, what are your rates?
  7. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    Heh, Yes that would work. Infact, I thought you had allready moved them to Keoland, but Edena said that you didn't, so you didn't...
  8. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    Darkness's troops Since they are unable to get over the Mountains in the conventional fashion, they pull back into Ull and try to figure out annother way to cross...
  9. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    In north kingdom the massed forces of the Dark swamp, the Rakers giants and Humaniods, The storm Riders and Barbarians fight feircely to bring down the walls of eastfair. With The lands all around reduced to little more than dirt, eastfair is the only thing left to demolish... In The Forests...
  10. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    Hi Alyx, glad you could make it:p
  11. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    for the record: Tech Sharing I am sharing tech with the folowing: Alyx Darkness Dagger Kaboom Creamsteak William Ronald Forrester Zelda Uvenelei Black Omega
  12. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    Heh, I typed "Githyanki" when I meant "Githzearai". I edited the post to reflect that. The Githzerai use the tactics discribed above. As for the Dreadwood, I unleash them now on the invading hive swarm (Why didn't I use them before? Good Question)
  13. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    keep your troops where they are dagger. The survivors from the underdark assualt which took Geoff, sterich and too many other places to remember, fall back to defensive lines within the kevoland leauge and the yeomanry.
  14. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    Kelden's army falls back into the forests of Cellene, continuing the battle against there foes there, pinning the shadow forces between his army and the orcs from the south. The Gith Spell jammers, useless in such heavly forested country go west to battle there ancheint enemy, The illithid...
  15. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    Re: For Lord Melkor! You may be able to blow up my spelljammers, but good luck yurning them against us. The Spell jammers are Piloted my Gith, who have great strength of will and are Guarded by Githzerai Zerths Who are master monk/fighters or monk/wizards, and not so easily defeated. As for...
  16. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    Keep in mind o' mighty Iuz, the non-aggression pact between yourself and the Kevoland Leauge. The shade are the real danger. The Underdark alliance only wants you to move against Kevoland to strengthen there allies in Greyhawk (I refuse to recognize the shadow throne)
  17. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    Uvenlei's forces Uvenlei's force (with a PL of 69 IIRC) will be moved agiast the shade, split between Celene and Dyvers fronts. As in other fronts the warriors and mages will reinforce the lines, while the planars (Dragions, both metalic andgem) will rain death from above.
  18. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    To Iuz We gladly accept your non-aggression pact and hope that we will see you soon in battle against our mutual enemy the shades
  19. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    The Armies of The Kevoland Leauge fight feircely for every yard of land. when the enemy takes a trench, they fall back to the next, and unload distructive magic into the lost trench. EArth elementals wait under the enemy and attack them from bellow as they advance, Celestials and Guardials...
  20. Turrosh Mak

    (IR) The 3rd IR, Turn 2 (thread 1)

    The massive force of giants, humaniods from the rakers, Storm riders and Barbarians continue to demolish as much of North kingdoms Infrastructure. *I restore full control to KAboom now that he is posting* Thank you for your patence in this matter
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