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  1. Desdichado

    D&D General Kara-Tur vs Rokugan

    The greater the expansion of furries (and... featheries? Scalies?) in a given OA setting, the less attractive it is to normal people. It's wise to minimize them, and even offer a cultural apologia for them if you include them at all.
  2. Desdichado

    D&D General Kara-Tur vs Rokugan

    Oh, yeah? Available online, or in print? I'm genuinely curious where I can find it. I can get the old OA on pds easily enough, but clearly that won't give me anything at all like modern rules*. Not that I need them, but I'm curious to look over them. *For certain crotchety old fart...
  3. Desdichado

    D&D General Kara-Tur vs Rokugan

    Compared to what? Kara-Tur doesn't have that either.
  4. Desdichado

    D&D General Kara-Tur vs Rokugan

    In my case, I'm really only familiar with Rokugan from the D&D books, so whatever was going on with the other stuff I don't know about. I suppose I'm talking about taking the D&D stuff in print and using it to play D&D in the setting, moreso than doing anything else with the stuff. Converting...
  5. Desdichado

    D&D General Kara-Tur vs Rokugan

    Not that there's a lot of votes yet, but I'm a little surprised that there aren't ANY votes for Rokugan. Really? Is Kara-Tur really THAT much better? Why? In what way?
  6. Desdichado

    D&D General Kara-Tur vs Rokugan

    You are Brannich Blacksmoke.
  7. Desdichado

    D&D General Kara-Tur vs Rokugan

    Ready! Fight! Hadouken! Seriously, though—although my own interest and exposure to chinoiserie in fantasy is somewhat limited, I'm curious what people who are familiar with both settings think about them compared and contrasted to each other. Which one would you prefer, and why? What are the...
  8. Desdichado

    A whole new world....

    I think that it's counter-productive to give the characters more than a one-page (modestly spaced) campaign brief to read before starting. Even that is probably pushing it. And honestly, more than half of that campaign brief should be local details and some prominent NPCs that they'll be...
  9. Desdichado

    Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story

    What are you going on about? I posted a link that was highly topical to what I was talking about, you decided to completely miss the point of the link and complain that he seemed arrogant. And only THEN when I pointed out what you'd done, are you suddenly changing your tune completely and...
  10. Desdichado

    Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story

    I'm kinda embarrassed to admit it, but I haven't yet figured out how to change it with the new messageboard format. Oh, well. It's not like I was actively TRYING to be incognito, I just was ready for a change, and haven't been interested in much RPG chatting except occasionally here and there...
  11. Desdichado

    Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story

    You do realize that I'm responding to the specific question that I quoted, which was, basically, "If you disagree with what the article thinks is old school vs new school, what do you think the division is?", right? Because yeah, obviously that's not what the article is talking about...
  12. Desdichado

    Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story

    That article was written by Tim Kask, who was quite literally the first employee of TSR, the original editor of The Strategic Review, and who ran hundreds of convention games between 1975 and 1983 when he left the industry to go do something else. Not only that, he sat right there in meetings...
  13. Desdichado

    Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story

    I think the release of 1e is a decided change in the "school" of D&D. There were other equally consequential "school changes" but one could very easily make the argument that the biggest change to D&D came when D&D was turned into AD&D, and the experience was (and was expected to be) thoroughly...
  14. Desdichado

    Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story

    As is often the case with these kinds of articles, this is a just-so story where because "old school" is seen as desirable and "nü-style" is seen as sold out and sucky, therefore, I'm going to write an article where the playstyle that I prefer is redefined as old school so that I can be...
  15. Desdichado

    If you were able to design your own version of D&D, how would you do it?

    The simplicity of White Box OD&D married to the elegance of 3e in terms of mechanics (this may mean turning something like m20 into a full-on D&D.) Jettison some of the gunk that's built up, i.e., something much more like 4e's cosmology than the Great Wheel. The tone of the original game...
  16. Desdichado

    Solo Campaign: Awkward or Awesome?

    I think it's kinda fun as a supplement to regular campaign play; like when people can't show up, or when one player goes on a solo small side-quest, or something. As a long term alternative to a group; eh, not really interested for the most part. With a truly brilliant player (or GM if I'm on...
  17. Desdichado

    Cultures in D&D/roleplaying: damned if you do, damned if you don't

    LOL. If you're going to PLONK me, at least have the dignity to not flounce around about it trying to get my attention with your drama. Oh, I doubt it. I've done a very extensive survey of both not only the causes of WWII, but also the causes of the US involvement in such. The idea that WW2...
  18. Desdichado

    Cultures in D&D/roleplaying: damned if you do, damned if you don't

    That's an extremely... imaginative interpretation of the causes and motivations involved with WW2. As to who will be to blame for "losing the plot;" I have no doubt that there are many who are small-minded and petty enough, after running face first into the brick wall of reality, will turn in...
  19. Desdichado

    Cultures in D&D/roleplaying: damned if you do, damned if you don't

    1) I know; I wouldn't have mentioned it otherwise. 2) Agree. Although it is tangentially related to the point, it's not really central to it. 3) that relates to the separate political entities of the various sovereign states, so don't mangle it into a context totally different than what it...
  20. Desdichado

    Cultures in D&D/roleplaying: damned if you do, damned if you don't

    So, nope. When you're making up your own definitions for words that contradict the dictionary, you should know that you've wandered way off the reservation. Although to be fair, Americans can be somewhat forgiven for not actually knowing what a nation is, despite it being right there...
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