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    Entering square occupied by invisible creature

    It's not a house rule, Hornblower. Page 139 PHB: You can always move through the space occupied by someone who lets you by.
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    Entering square occupied by invisible creature

    If the invisible occupant didn't want to have the person know they were there, they would need to "avoid" the overrun. They might (probably) still get an AOO on the moving person, due the movement involved. But that might let the moving person know there is someone there. :) pvandyck
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    Entering square occupied by invisible creature

    I'd use the Overrun rules (page 139 PHB). If the occupant doesn't avoid (which would let the person through), he's "Blocking", which mean he's subject to being Overrun. The person moving through does a trip attempt on the occupant (IMO, regardless of whether he knows the occupant is there or...
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    Do Spell-Like Abilities Provoke AoO's?

    On this note, how noticeable is a spell-like ability? A recent adventure had a vampire "charming" us as we were talking to it from the doorway of the room we had just opened. The DM didn't say we noticed anything, and the vampire wan't threatening us, so things just continued until a couple of...
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    Mounts and mounted combat

    Our group also went rounds and rounds about this. We have an 8-page adjudication document (including all rules references we could find) about this. In our group, it works like Artoomis says, too. However, I don't think mounted combat is as nerfed as kreynolds thinks. It's not great or even...
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    Ready action outside of combat

    The only way they'd get an attack is with the partial charge. Otherwise, all they get to do is move, doesn't matter how many attacks per round they've got. From my DM perspective, I'm not real happy with partial charge. I don't know if I'd allow it during a surprise round. I dunno. Maybe...
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    Ready action outside of combat

    Just a question, Dr. Did this happen with the surprise round guys only getting a partial action? We've been playing that during the surprise round, you only get a partial action (as it says in the book). This has lead to surprise rounds that mean simply that the surprisers simply get to move...
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    Mounted Combat and other questions

    Hmm, we play the dc 20 check to control your non-warhorse mount as: do the check, if you fail, you can do nothing but control the horse (aka move the horse's move somewhere on the battlefield). The reason I play it this way is because the wording saying "if you fail, you can do nothing ELSE"...
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    Mounted Combat and other questions

    Oh, yeah, don't forget that if, during your attack from the horse, you want the horse to attack, and you want to do something that involves 2 hands (sword and shield or a 2-handed weapon), you need to make the DC 10 check for both of you to go, and a DC 20 check to "guide with knees". Not to...
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    Mounted Combat and other questions

    Here's the way it works in my game: 1. Yup, during a charge, both you and the mount get 1 attack, provided you make the check (DC 10) 2. You have it exactly. 3. I read to say you can do it anytime you are attacked. Make the check, and you get cover (from the horse, which may be hit...
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    Gelatinous Cube

    During a recent combat, a gelatinous cube snuck up on us from behind, and cornered the only player who was in the back, the wizard. The thing slid over the top of him, and he failed his reflex save to get out of it's way. The rest of us were up in the front of the battle, and couldn't do much...
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    reading attack vs invisible caster

    In a recent combat, an Ogre mage was invisible, flying somewhere, and I wanted to ready an attack (with a magic missle spell of my own) to disrupt his casting. My ready trigger was to hit him with the MM when I saw him or heard him, with a clear intent expressed to my DM that I was trying to...
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    mounted combat question

    Hey, I need your thoughts on this rules question. The following text is quoted from the PHB, page 138: "Combat while Mounted: With a successful Ride check (DC 5), you can guide your mount with your knees so as to use both hands to attack or defend yourself while mounted. If your mount moves...
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    Doors: Too hard to break, too easy to chop

    Not sure what the big deal is. You can re-try as many times as you want. Our low-level party of 4th level characters recently bashed down a door without it being a big deal. The half-orc who did it had a bull's strength on him at the time, but still, you can re-try as many times as you like...
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    multiple attack monsters and AOO

    I asked about multiple attack monsters and characters, which was explained nicely by others here. However, we didn't really cover AOO's from monster, like trolls with multiple attacks. If a troll only gets to swing once, with his claw, at full attack bonus, during an AOO, then here's good...
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    Multiple attack monsters

    I think I understand that a character, no matter if they have 2 weapons, or many attacks (because of being a high-level fighter), needs to use the full attack action to get to swing more than once (nevermind things like the extra partial action from haste, for now) Does a monster like a troll...
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    Cover and Shield spell

    One of the players in my group is a monk/sorcerer. He recently used mage armor and the shield spell in a combat to increase his AC to something around 28 (we are all 4th level characters). Since mage armor provides an armor bonus, and shield provides a cover bonus, they stack. It seemed like a...
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    Magic Ammunition Costs

    Is anyone else troubled by the cost of Magical Ammunition? By the book a +1 arrow is 47 gp (2350 gp / 50 arrows), and since if an arrow hits, it's destroyed, and when missing destroyed 50% of the time, I feel it's more of a one-use item. It seems expensive to me for a bow fighter dude to have...
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