Search results

  1. U

    "?" about "The D&D Rules Cyclopedia"

    BD&D/RC are also my favorite version of D&D. However, I'm thinking of getting rid of all my gazetteers because frankly I don't think I will ever be able to play in that system because of lack of players. My impression is that BD&D is more attractive to European sensibilities; it seems like a...
  2. U

    Oots 628!!

    What's compelling about this plot twist is that it was clearly foreshadowed long ago. I went back and reread the strips in which the party encountered the adolescent black dragon, about 450 strips ago. The strip clearly indicated there was another dragon unaccounted for. Was Mr. Burlew really...
  3. U

    OotS 609

    No crosses means that Haley isn't dead; however, she is unconscious, which means that she has fewer than 0 HP. The clock is ticking...
  4. U

    OotS 608

    I thought it was pretty subtle sexist humor, actually. Two thumbs, er opposable sticks, up.
  5. U

    Why are undead immune to mind-affecting effects?

    In the World of Darkness, some vampires develop a supernatural discipline called Dominate. This discipline allows them to try to control the minds of both mortals and weaker vampires by making eye contact. It is similar to the domination gaze power of D&D vampires. I would think that with...
  6. U

    Why are undead immune to mind-affecting effects?

    There is no good reason why intelligent undead should be immune to mind-affecting effects. They have minds. Unintelligent undead do not have Int scores, so they should be immune to mind-affecting effects, just like all creatures that lack Int scores. As far as design reasons go, I would...
  7. U

    Order of the Stick 596!

    Yoo hoo, people! Didn't V just undergo a subtle yet noticeable and significant change of character? Remember: Didn't say "I told ye so"/"Dunh Dunh DUNH!" Who cares about the alignment ramifications? I mean, nobody agrees what the alignments mean, anyway. Right after casting Prismatic Spray...
  8. U

    Order of the Stick 596!

    I think what Varsuuvius did was the epitome of Chaotic Good. Execute the criminal before he does something horrible and forget the justice system, which is rigged. My 2¢. Anyway, how do V's actions relate to what seemed to happen to her on the island? You know: V missed the chance to say "I...
  9. U

    Enhancing the Heighten Spell feat

    Another option is to alter the magic system so that any spell cast using a higher level slot is "heightened". That way spellcasters don't have to "waste" a feat in order to get the benefit. (I've never understood the reasoning for requiring a feat to do that.) I'm not sure the idea of...
  10. U

    DM Entitlement...

    I think the real questions is: What game are you playing? Are you playing the DM's game, or are you playing the implied game from the PHB plus splats? My experience starting a 3.5 campaign with people I didn't know was that everyone expected to be able to use every splatbook. The game that...
  11. U

    Gamers Seeking Gamers Trials (Community Supporters Only)

    There is no option for Classic D&D, also called Basic D&D, also called B/X/C/M, also called RC (Rules Cyclopedia) D&D (and I'm sure there must be other names). This is the version of D&D that the Gazetteer series was made for. If I recall correctly, OD&D stands for Original D&D, which was...
  12. U

    Alternative to Taking 10

    Gosh, that's right. You learn something new every day, whether you want to or not. Very good example in favor of Taking 10. I'm not sure if d20 describes children well, though. Yes, I think it comes down to style of play. I would argue that there is stability in results without Taking 10...
  13. U

    Alternative to Taking 10

    I actually meant to say Take 10, not 20. Oops. :blush: The +4 could still succeed, but the +5 will always succeed by taking 10. No, Concentration is only for spellcasting.
  14. U

    Alternative to Taking 10

    In fact, many of the DCs for tasks are clearly printed in the PHB, meaning that players know what they are. It is possible that the DCs were devised with Taking 10 in mind. I admit that. Many times DC 10 is shown to be the baseline. I don't really think the designers actually did take into...
  15. U

    Alternative to Taking 10

    I do things a bit differently in my game, it's true. A rogue moving at half speed automatically makes Search checks, meaning I, the DM, roll for him whenever he passes something. If a character is Moving Silently but doesn't know about a creature in his vicinity, I make the roll for him...
  16. U

    Alternative to Taking 10

    I never thought about this problem before, but it's a good point. But I'm not usually secretive about DCs for Climbing since they are already laid out in the PHB. I actually have no problem with Taking 20. With Taking 20 you're doing the action 20 times, so for the sake of smooth game play...
  17. U

    Alternative to Taking 10

    I don't like the Taking 10 mechanic. I want to propose this alternative to my players: "Doubling the time spent reduces the DC by 5." Why get rid of Taking 10? - It creates wide disparities in out-of-combat skill performance. For instance, a character with a +4 bonus performing a DC 15 skill...
  18. U

    Tell Me about Rolemaster

    Amen. - Another great thing about RM already mentioned: parrying. D&D should have the same mechanic for free, not with with silly Combat Expertise. - Also: low level spellcasters are very tricky. The only 1st level combat spell for Essence users is Sleep V. I saw a new player try to make...
  19. U

    Tell Me about Rolemaster

    That's interesting. I've never noticed that before. However, I think that that rule would only be used in special cases. It obviates the Partial Success, Near Success, and Absolute Success results in the Static Manuever Tables. I think almost any skill check result could fall into one of...
  20. U

    Tell Me about Rolemaster

    Certainly, try it. It has good points. I think it has a great "Hyborean" feel as opposed to D&D's Dark Ages feel. The spellcasting system lends itself to roleplaying. You just might consider some house rules to make play easier. Rolemaster Classic or Express is simpler than Rolemaster...
Top