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    D&D 5E Most amazing PC death

    I had a DM once that thought it'd be fun if my character, who had been kidnapped in a previous session, was replaced by a doppleganger that I would play unbeknownst to the rest of the party. The doppleganger's objective was to betray them at the last possible moment before the big fight. I was...
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    D&D 5E What makes a "different" setting? What draws you in?

    MonkeezOnFire mentioned this but the first step to making a setting more interesting is departing from Tolkien-esque/traditional fantasy tropes. Before Game of Thrones became as monstrously popular as it is now it was novel for being gritty with fantasy elements taking a back seat (at first) to...
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    D&D 5E Tear-jerker moments in campaigns

    I want everyone in this game to feel invested in their characters. I've been through a lot of campaigns as a player where a backstory was pointless, and it made me not only a little frustrated but ended up trivializing the whole game for me. So I took these guys out of the pre written...
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    D&D 5E Legacy of the Crystal Shard Mine of Phandelver

    LMoP is fairly easy to adapt I'd think. Hell, the McElroy's left a bunch out and now we have going on 60 episodes of Adventure Zone :)
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    D&D 5E Meaningful Consequences of Failure for Picking Locks

    If you want to get really semantic, then correct. The oldest example of a lock was from antiquity and used a bolt-pin system, sort of a similar system. But for the purpose of running an RPG you might consider the type of lock as increasing the DC check. As for keeping most of the population...
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    D&D 5E Meaningful Consequences of Failure for Picking Locks

    Hi there, I pick locks as a hobby (got hooked at a local con's lockpick village). Realistically speaking, if you fail once you can keep trying until you get it most of the time. Unless you're working with something abnormally complicated (or have really crappy/cheap tools) your tools won't just...
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