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    Schroedinger's Wounding (Forked Thread: Disappointed in 4e)

    Aaaand your theory collapses, because all a player has to do is not describe damage as wound damage if an inspiring word couldn't motivate him, a la the paladin of Juste, to heal physical wounds. Can you fall unconscious without deep physical wounds? Fifty million gut punches say "yes"...
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    Schroedinger's Wounding (Forked Thread: Disappointed in 4e)

    The problem only arises if you care about narrating the damage. The mechanical effects of damage are defined - you're fine until 0, but at half hit points you become obviously wounded, or "bloodied", and certain things will affect you differently. Gnolls will turn into tiny furry landsharks and...
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    Schroedinger's Wounding (Forked Thread: Disappointed in 4e)

    Forked from: Disappointed in 4e 4E allows you to determine the damage model your character operates under. An ancient eladrin wizard borne aloft by a glowing cloud of runes, which start to flicker when he's bloodied and wink out at 0? Sure. A paladin of Juste the Martyr God, whose body...
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    Discussing 4e Subsystems: Retraining

    And if Joe sells his subcompact Honda to buy a shiny Porsche, what difference does that make? He's still got a car.
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    When did I stop being WotC's target audience?

    From official WotC sources or from Internet people jumping to Internet conclusions? (which are like regular conclusions, only you know how you can see a web page from Russia in 0.5 seconds? Yeah, same distance compression.) Really, anybody not actually a WotC marketer who talks about WotC's...
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    gimme back my narration

    It's always completely superfluous. If there's important mechanical information about spell targeting and effects, it shows up in the targeting and effects blocks and nowhere else.
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    Recent TPK... would you have?

    It's like wandering around offering people cake or death. Is anybody really going to say "death", other than to make sure they've heard you right?
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    Armor Class – How Hard is it to Hit and Damage Something?

    Really, if you're looking for sim, Armor Class is not the place to go for it. I think of Armor Class as a conversion: an underlying simulation of attack types versus armor types with tons of chained and situational modifiers that spits out a damage "spectrum", into a binary-hit-and-miss model...
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    gimme back my narration

    Yep, it was. Because I see it too. You're inventing obstacles to put in your own way and then complaining about how you can't get over the obstacles you invented yourself. That is badwrongfun. I mean, why stop there? Why not assume that Twin Strike is you teaming up with your twin? Where...
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    Recent TPK... would you have?

    I don't think anybody ever believes they'll be offered a literal "Die. Y/N?" choice. The assumption is that you'll be giving them meaningful choices, and "die or don't die" is not meaningful.
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    Challenge the Players, Not the Characters' Stats

    I'm going to get to a longer response going when I get home but I thought I should note this now. So, wait. Wait. The guy who's all "trust no one, drench all princesses with holy water, bind and gag all captives, THEY ARE OUT TO GET YOU" is the one with the fundamental understanding, and the...
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    Profession/Crafting skills: Why?

    Eh, not really. Sometimes Company Y stops for some R&R and Company Z gets helped across the river by a friendly giant. Uh, to not conflict, they have to be separate. When they conflict, that's evidence they're both pulling on the same game-world behavior, but they're doing it in different...
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    Profession/Crafting skills: Why?

    But let's say you have a square and a triangle. Not the same thing, are they? But you can still talk about area and perimeter as it applies to both of them, because they're closed plane figures, and all closed plane figures have areas and perimeters. The story and the mechanics both articulate...
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    Challenge the Players, Not the Characters' Stats

    Uh... a picture is worth a thousand words? The problem with a "mental simulation" is that in order to investigate it you have to explicitly ask the person whose simulation it is. As opposed to a physical simulation where to investigate it you use the same senses you use to investigate the world...
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    Stunting And You: A Guide

    Yep. Using the revised table on page 42 but adding +5 for skill checks - or using the page 42 table in the first printing but not adding anything for skill checks and dropping 5 for raw ability checks. A "hard" check at level 1 is DC 20.
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    Challenge the Players, Not the Characters' Stats

    But in that case the gym is intended as a complete simulation. The interns are presented with everything they need to assess the situation. The cars are cars, the bodies are bodies. And their repertoire of actions is limited to the things that doctors can do with the tools they're simulated to...
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    Stunting And You: A Guide

    It came to my attention that while the original document was nicely organized, it was very hard to follow for the casual reader. Therefore: You And Stunting A companion document to "Stunting And You", this is a quick guide to using the system, as opposed to just how it's organized. Step 1...
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    Profession/Crafting skills: Why?

    Ha! "True". That's a good one. Try "useful", it lasts longer. Not used that way, it's not, because there is no barrier. Story and mechanics are not, somehow, different things. They're the same thing. In the video game, they're both code. In the real world, they're both ideas. Yahtzee...
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    Challenge the Players, Not the Characters' Stats

    The DM can have an idea of the world which he has not revealed completely to the PCs. He knows where the bugbears keep their hostages. The players do not. If the players try to "put" the hostages somewhere other than where the DM knows they are, that still contradicts the DM. While a...
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    So What is a Roleplaying Game? Forked Thread: Clark Peterson on 4E

    Shannon and Weaver were off by an order of magnitude? Somehow I doubt that. When you give people doing a reaction time test multiple stimuli (say, a red light, a blue light, and a yellow light) their reaction times increase over baseline. If you run the breakdown of stimuli though...
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