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    How to design a game where players don't seek to min-max

    Um... Well, the thing is, the core system itself is mostly unwritten in any official format. I admit, I should have written down the system's core mechanics itself a long time ago, but I haven't. It's mostly in my head, and for the most part I've been teaching my players through example, showing...
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    How to design a game where players don't seek to min-max

    It seems that my goal with this thread still isn't all that clear. The thing is, my game is rather different than other games in terms of how valuable any given stat is to any given character, which I've tried explaining. Unlike with games such as DnD, where an optimized character would only...
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    How to design a game where players don't seek to min-max

    I just got up, and have yet to really *wake* up, so for now I'll just address this one... Well, I'm trying to make my game into something I've never seen before, which is, as I've said, an "adventuring party simulator." Still, given that I'm already aware of some of these problems, I'll...
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    How to design a game where players don't seek to min-max

    The way things are designed right now, players can spend 5 XP (most things cost 1 or 2) to increase an attribute by 5 (the system is percentile), and they can do so up to four times per level, for a total of 20 XP (in case it matters, each level is separated by 40 XP). At first, I thought that...
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    How to design a game where players don't seek to min-max

    If I do that, then there's no way for the character's stats to influence the outcome of anything. Everyone is literally equally good at everything as everyone else. In fact, I highly suspect you're giving me this alternate system as an extreme to compare my system to, rather than as a serious...
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    How to design a game where players don't seek to min-max

    The reasons for which I think the game would be better if min-maxed characters were not used are the following: 1. The "ideal" campaign, in my view, would not involve combat and combat alone, but rather it would be more of an "adventuring party simulator," and I'm already trying to develop...
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    How to design a game where players don't seek to min-max

    Hello, everyone! As some of you may know, I'm designing my own system from scratch. After a decent amount of testing and player commentary, I've been made plainly aware of players' tendencies to focus solely on what what their character does (and at that, only actively, as in very little...
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    Playtesting homebrew system; need help w/ campaign

    So, an update: In the one session we've had since this thread's creation (we missed a couple due to sicknesses and other absences), I basically had the PC's try to track down any sort of accomplices and generally bring closure to the case of the rogue doctor's attack. The magistrate who gave the...
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    Playtesting homebrew system; need help w/ campaign

    The first idea seems like it could become a session or two to help buy me time. The second idea is out, since the authorities were alerted to the rogue doctor's involvement with the disease before he was killed, and even if that wasn't the case, any time the PC's get in trouble in my games, it...
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    Playtesting homebrew system; need help w/ campaign

    Hello, everyone! As some of you may be aware, I'm making my own system from the ground up. As of right now, I am three sessions into GMing a campaign to test that system, and I'm not sure how to continue. I have the premise for the campaign designed, of course but I'm not sure exactly how to...
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    Designing my own system; need help thinking of powers granted by deity of love and beauty

    These will definitely be helpful. You've given me a bit too many for me to post my thoughts on your suggestions individually, but I do want to clarify something... Concerning the "exotic experiences," I suppose I should have allowed myself to be less brief in order to provide a less vague...
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    Designing my own system; need help thinking of powers granted by deity of love and beauty

    UPDATE: I've come up with, and mechanically defined (as in, it's ready to playtest), two more miracles: one is a temporary illusion that makes objects look artistically better, and the other basically lets you play match-maker by revealing how compatible two people are. Anyway... Good looks...
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    Designing my own system; need help thinking of powers granted by deity of love and beauty

    Hello, everyone! As some of you may be aware, I have been working on my own PnP RPG system for some time now. After losing the flash drive that most of the data was primarily stored on, I've decided to remake the entire system, salvaging what I can and redoing the rest. The purpose of this...
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    Need help w/ potential love between my PC and an NPC

    UPDATE: The GM has indicated that I'm "making progress," though I'm unsure of how much progress I'm making, or at which goal (forming a relationship or converting Vikki to being good?). Apparently, the fact that Jesse is the first person to treat Vikki as a person, rather than property, is helping.
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    Need help w/ potential love between my PC and an NPC

    Well, I have been seriously attracted to one individual in my life so far, and it was due to her personality traits and intelligence, which seems to me to be, at the very least, not inherently irrational. I was referring more to the aspect of actively pursuing a romantic relationship, which I...
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    Need help w/ potential love between my PC and an NPC

    Well, I am interested in a romantic relationship for my character. Given that Vikki is the only option, I'll have to figure out how to do some things in game which I don't know how to do. First, I'll need to figure out why Jesse would be attracted to Vikki in the first place. I've already...
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    Need help w/ potential love between my PC and an NPC

    I just communicated with the GM on Facebook. Basically, the reason he's not allowing another potential love interest is the amount of work he's already putting into the campaign, what with the custom setting, the subplots for each character, and the main plot, in addition to life in general...
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    Need help w/ potential love between my PC and an NPC

    Actually, it's more like he's giving me the chance to have Jesse pursue a relationship with Vikki, with no option for anyone else, regardless of whether or not I take the Leadership feat. My idea was that I would take the feat as a means of Jesse getting a chance with someone else, but while the...
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    Need help w/ potential love between my PC and an NPC

    I agree with the idea that the GM shouldn't force things on my character, though given some of the things he's done in previous campaigns he's run (wherein he basically took my character and made it his own), this is actually a improvement for him. Still, I've already spoken to him about it...
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    Need help w/ potential love between my PC and an NPC

    (WARNING! The potential love that this thread will focus on is between two members of the same sex, so if this bothers you, please leave.) Okay, so the GM in the campaign I'm in has decided to give each of his players' characters sort of a special "thing" that the characters are to have...
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