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    D&D 3E/3.5 Converting a race from a homebrew system to DnD 3.5

    Hello, everyone! As some of you may be aware, I am designing my own PnP RPG system from scratch. However, as of right now, my group is taking a break from testing my game. One idea for a campaign that was brought up was a DnD 3.5 campaign in which every race of medium size or lower is extinct...
  2. Parodeshi Grendemoth Outline Small.png

    Parodeshi Grendemoth Outline Small.png

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    How to protect my work from being stolen

    Would that work with emails?
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    How to protect my work from being stolen

    Well, I posted in this section because the section was summarized with "Discuss open gaming topics, the OGL, open gaming licenses, SRDs, and other licensing issues (even non-open ones!)." In other words, my game is made completely from scratch, and has nothing to do with OGL (as far as I know)...
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    How to protect my work from being stolen

    Hello, everyone! As some of you may know, I'm working on my own Pen n' Paper RPG, which I'm currently calling "Uferan Heroes." Unfortunately, the flash drive on which I keep most of my work is missing, and while it's highly unlikely that it's been stolen by anyone who would publish it...
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    Need help designing a deity that isn't a total ripoff of Dibella from Elder Scrolls

    So... this thread seems to have become inactive... I'm still willing to discuss this topic, and there are still things to discuss, like Im-Tinar's stance on "unhealthy" transformations, or where her sect is on a sliding scale of "personal vs. dogmatic." Even some ideas that seem like pretty good...
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    Need help designing a deity that isn't a total ripoff of Dibella from Elder Scrolls

    I never said I didn't think about it, either; I was kind of relying on the explanation of knowledge in the game's universe (and how being a powerful wizard, which most gods actually are, requires a lot of scientific knowledge) to imply that those things were, in some way, in place. Then again, I...
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    Need help designing a deity that isn't a total ripoff of Dibella from Elder Scrolls

    Ah, I had thought that maybe the "birth control leading to sex revolution" might have related to what you were saying. The thing is, I had not previously mentioned whether or not those or similar technologies and/or related knowledge existed in my game's world. However, I still don't know where...
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    Need help designing a deity that isn't a total ripoff of Dibella from Elder Scrolls

    ...Judeo-Christian? Where are you getting that from? Also, I don't quite understand why you mention knowledge of science and technology. Related to that, however, is something I feel I should mention now, just in case it becomes relevant later (as things usually end up being when I don't mention...
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    Need help designing a deity that isn't a total ripoff of Dibella from Elder Scrolls

    Well, these are all good points... As far as the anachronism issue goes, I admit that it is happening, but is it really a problem? It's a fictional setting, after all, and there's no requirement that it must reflect any given thing that came before it. As far as the different kinds of love...
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    Need help designing a deity that isn't a total ripoff of Dibella from Elder Scrolls

    Ah, I should probably have posted a link to Dibella's Lore article on the Unofficial Elder Scrolls Pages Wiki, so you at least have a place to start if you want to know more about her. It's not much, but if I recall correctly, she's not the most involved deity in the actual Elder Scrolls...
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    Need help designing a deity that isn't a total ripoff of Dibella from Elder Scrolls

    That's actually a good idea. I was actually thinking of making the goddess, who I have decided to name "Im-Tinar," sort of a de facto deity to represent the Poruqe, which is a race in my game... that is, Im-Tinar isn't officially a deity of the Poruqe, but everything she represents is either...
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    Need help designing a deity that isn't a total ripoff of Dibella from Elder Scrolls

    Hello, everyone! As some of you may or may now know, I am designing my own Pen n' Paper RPG. As of right now, I'm trying to design a particular deity, an easygoing goddess of passion, beauty, and love (both romantic and carnal). Unfortunately, romance aside, that sounds a lot like Dibella from...
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    Making my own system; how protective should certain armors be?

    At level 15, the normal cap on Strength would be 65. Since the caps only apply to the base stat, and not to bonuses, things like enchantments and other bonuses would be able to bypass this cap. Let's assume that the character, still armed with a Longsword, has a base Strength of 65 (the cap for...
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    Making my own system; how protective should certain armors be?

    Shields are counted separately from armor; rather than improve DR, they boost the Blocking defense.
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    Making my own system; how protective should certain armors be?

    Armor actually does increase, but it does so as a result of buying new armor. The DR values I gave were for the basic, unmodified and unenchanted suits of armor. I seem to have lost the paper with my friend's math on it, but I can give estimates based on stat caps per level and such. By the...
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    Making my own system; how protective should certain armors be?

    Damage output, like just about everything else, increases depending on how much you invest in it. The only stat bound to your actual level is HP and AP (points for spells), and even that is still influenced a lot by your investment. Other than that, levels really just influence caps for how high...
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    Making my own system; how protective should certain armors be?

    Okay, so I've updated the values of the armor in my game. These values are going to be tested during the next campaign, hopefully beginning next Tuesday if the weather permits. The values are as follows: Light Armor: -Leather Armor (DR 4) -Hardened Leather Armor (DR 7) -Light Hides (DR 4)...
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    Making my own system; how protective should certain armors be?

    The damage system you're using is somewhat similar to my system - depending on what you're attacking with, you have an attribute modifier that determines how many damage dice you roll, and, in the case of weapons, you roll one less die with light weapons, or one more die with 2H weapons. I...
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    Making my own system; how protective should certain armors be?

    Armor just protects from physical damage. There are other types of damage in my game, but armor does not normally protect from them (usually enchantments or special training can provide protection against non-physical damage). Fatigue and Exhaustion are status effects which are separate from HP...
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