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    Gunpowder, fantasy and you

    You mean a pseudo-era-of-development-of-firearms-in-Europe setting? If you disallow firearms because they are 'too modern', then the same would apply to full plate, longswords, and reliable steel. As for "Science is hard, therefore we would only use magic if we had it", I still call bull...
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    Gunpowder, fantasy and you

    I will happily accept a world without gun powder and explosives, but I will NOT accept "Its FANTASY! Guns don't fit in with all the other technology!" as an excuse. If your setting has complex plate armour, long swords, etc, then you're right up there with gun powder weapons on Earth's...
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    Weak Deaths

    Characters should be hard to kill. Not impossible, but still hard. Ways to make it harder to kill off a character can include things like incapacitating a character, and giving the rest of the party at least a few chances to save them and get them out. A character should never be able to die...
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    Some help from clever GMs, please!

    For an apprentice I would just go with a DMPC or something, but with a very low level character. (Or toss the character out and let another player run him.) If it is less than half their level, then it can be of use from time to time, but other wise is more likely to be a character that needs to...
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    What are your indispensible "Hand Waving" tools for coming up with stuff on the fly?

    Yes, it was a joke. Like I said at the bottom of the post I've only ever had need to GM a handful of games, and those were for testing different aspects of mechanics in play. However, the near TPK from the city gate was used on a party in a game I played in. The city was cursed and it was the...
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    How many miles can one travel in a day?

    How far you can travel in a day really depends on what you are doing, what you are traveling on, whether or not you know where you're going, what you are carrying, and of course, how good of shape you're in. Traveling day after day after day? You are going to be hard pressed to cover much more...
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    Jar of Doom!

    Personally I would arrange things in a nice little bell curve that ranges from "Very very bad, you just made a normal botch look like a good thing" to "Very very good, you make 20's jealous", with "random flavour" in the middle. This adds a little extra spice to it, rather than just being "Ok...
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    How do you use humor in your games?

    The groups I play in tend to have rather amusing game sessions. However it is mostly just the natural humour that goes along with the group. Usually it seems much of the jokes go right along with PC's failure. For example in the current game I've been playing for the last few months our group...
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    Pathfinder 1E Virtual Table Tops – Which for Pathfinder (Pros/Cons)?

    The group I play with (Now spread coast to coast across Canada) uses Skype for voice, and then the website Invisiblecastle for dice rolls. (If you don't have a browser that supports tabs,... well, your software is likely horribly outdated and you're likely open to major exploits and won't be...
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    What are your indispensible "Hand Waving" tools for coming up with stuff on the fly?

    Train your players not to stray too far from an expected path. "Oh, you don't want to follow the suggestions of the last NPC that you should check out that tower? Ok. Your party gathers itself together and you head toward the town gates. The fluttering wings of a raven catch your eye, and you...
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