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    Help me predict my unpredictable players.

    I'm pretty much in agreement. The "likely" candidate here sounds like go to Japan. The next most likely would be get that Holy Grail, obtain immortality. Do they know how to get the Holy Grail simply because their Modern PC's watched Indiana Jones? Just remember to choose wisely. Cool...
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    Getting your players into it! DMing

    I make up my own special effects sounds, which people seem to think are funny. When things turn south and dire for a party, I slow down the game, and begin to go to great lengths to describe the action. When the party is winning, I speed it up and exaggerate their destructiveness (anime...
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    Demon Lords and Princes: How *Bad* Should They Be?

    I'm definitely in the camp that would prefer to see CR's for demon lords scale from perhaps as low as 22 up to as high as 60. Using the core game as it's been presented, we have three key "levels" to the game. Standard DnD which is from 1st - 20th level. Epic DnD which is from 21st - 40th...
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    How would you make an Epic city?

    A few common themes: Many "epic" npc's (perhaps numbering in the hundreds, in a one million person city) but NOT your average "guard" or "commoner". Even with 500 epic npc's in a city of a million, they would be the primary movers and shakers that shape the city, their key nobility, royalty...
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    How would you make an Epic city?

    Epic in my mind has always been there, but plays above the fray and deeply concealed. The epic component to the world is present only at much smaller volume, with greater impact. The overwhelming numbers offset the impact/value of any one epic character, but those epic characters can and do...
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    Help needed for high level dungeon...

    Excellent scenario! Here are a couple of suggestions from my recent campaign: Sudoku grid map - the entire map is uncovered through effective "search" checks, of varying degrees of difficulty. The entire grid area is surrounded by acid fog, waves of exhaustion, curses, and disease. Trap...
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    My players need a crash course on survivng epic combat

    We talked about epic characters in skeptic's thread, then we all got hit by the digital nuke. I think I even highlighted that it's fun to see how many beholders you can take out! It sounds like your group found out...the hard way! One thing that probably needs to be right near the top of the...
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    How is YOUR Forgotten Realms Different?

    I've run in the FR since the original grey boxed set, and we've tried to keep a running "campaign world" in which each campaign's outcome affects the next. We've been forced to get much more dramatic in our variation as 3rd Edition and the Epic Level Handbook have come onto the scene. In...
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    The Knight Thread

    I think the Knight fills a nice niche. Knight's challenge - excellent, and needed, given the lack of offensive superiority, some characters will be frustrated by that, although it seems more "involved" than it may need to be, particulary where it trumps some "roleplaying" components Knight's...
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    Origins, who is comin?

    I'll be there! (But that's kind of cheating for the folks like us that live in Columbus, OH!) I will be running with Amorphous Blob Games this year. They are consistently a bunch of fun, so I highly encourage you to check them out. If you're so inclined, I'll be running a 3.5Ed version of...
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    Wizards not going to Origins???

    Well, it may finally be time to learn about all this backstory to the Gama awards and Origins. All I know is that there is something going on. I think that's a pretty awful statement to think Wizards won't be at one of the largest gaming conventions in the country. Could sales possibly have...
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    Against the Giants - your experiences

    Perhaps my favorite module of all times. I first played in this adventure back in the 1st edition days. Once as a munchkin (7th grade, treasure hoarding...great loot). Then, as a player, for a killer DM. The entire campaign ended on the first session, with a tpk. I have run this game in...
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    Assassin Fixation...Psychological Discussion at Work

    One of my early characters (perhaps circa 1st Edition) was a character that played off the "bounty hunter" motif. I enjoyed him because of his dark, mercanary edge. I liked being beholden to none but coin. He was fun to roleplay, and had good versatility as a character (picture fighter/rogue...
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    Assassin Fixation...Psychological Discussion at Work

    Just curious???? What title company? I just recently joined one, and interesting to find there are more out there in the world...
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    Ohio GameDay IV planning

    Big ups to Shay for taking the lead. Very interested, hopeful, however real life often complicates matters. We'll see...
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    Ohio GameDay IV planning

    Libraries Universities Apartment/Condo Rec Room Alternatively, Comic Town/GuardTower/Armory/Ravenstone, as well as some of our good friends online, might be interested in a sponsorship, which could fund a hotel, cafeteria/restaurant, or conference room.
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    Polymorph

    I talked to the party at this week's game, and they agreed on the following solution: Limit Polymorph to your HP, SAVES and the "monster's" attacks, damage, and armor class. What about in your campaign?
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    Polymorph

    Wow, and yikes. So, thus far, based on responses. I'm left with eliminating it, house ruling it, or just playing polymorph wars with my own polymorphs and dispel magics. Prism, you make a good point about gear. I've heard about that before, and also recall the response being "take it all...
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    Polymorph

    Ok, there is probably a post with 300 posts and 5,000 views on the subject, but I didn't see it, please point me in the right direction. So, I've reviewed this spell, and I'm at a loss. How does one deal with: A rogue polymorphed into a Hydra with multiple attacks, all adding sneak attack! A...
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    The Scout Class: How is it in play?

    Scout I have a player playing a Scout in a campaign I'm running, and I've been pleased with how he's performed. The skirmish is a cool addition, and works great up until at least 10th level. The 10' movement, typically works in the favor of the Scout's tactics (firing from a bow), and...
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