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  1. J

    D&D 5E Enhancing "Waterdeep: Dragon Heist"

    I'm a huge Ocean's 11 fan, so my plan for the climax was having the characters need to rob all four lairs in the same night. (Because, as soon as word gets out one lair is robbed, all the other crime lords will move for the vault.) That's actually the reason why I wrote the "Here's to Crime"...
  2. J

    D&D 5E Enhancing "Waterdeep: Dragon Heist"

    Ooh, yeah, misunderstood. Yeah, pulling off the heist will seem like an organic place to level. I'm hoping Undermountain stays a little vague/easy to alter in terms of level ranges.
  3. J

    D&D 5E Enhancing "Waterdeep: Dragon Heist"

    The segue isn't incredibly strong, I have a hunch that a lot of DMs are going to put the vault in a deep level of the Undermountain.
  4. J

    D&D 5E Enhancing "Waterdeep: Dragon Heist"

    There's a new DMs Guild Adept title up- "Blue Alley". I read through it, and it seems like it'll be a blast to run at the table, good way to fill out the early game. https://www.dmsguild.com/product/252855/Blue-Alley?src=newest_community&filters=45680
  5. J

    D&D 5E Lets Read/Review the Midgard Heroes Handbook.

    This book is great. I'm running a Midgard "Northlands" themed Viking campaign now, there's a lot of stuff in this book that got my players super jazzed. "Beer Domain Cleric" was a huge hit.
  6. J

    D&D 5E What DM flaw has caused you to actually leave a game?

    I probably wouldn't hate you! Like I said, it's a "Red Flag", not a deal breaker. Often, when I see DMs messing with player handbook abilities, it's indicative of an adversarial DM, or a DM not skilled enough with the rules to accomodate the players. For example, in 5e, Paladins declare a...
  7. J

    Running an actual heist?

    Thank you! That was my work, I'm glad you enjoyed.
  8. J

    D&D 5E What DM flaw has caused you to actually leave a game?

    I just DM for my home group, but when I play the occasional one shot there are certain red flags I look for: -DM PCs are a huge red flag -House rules that weaken abilities from the player handbook. These aren't deal breakers, but when either of those things are introduced I for sure raise an...
  9. J

    Strange Thing - Upside Down Dragon Heist!

    The title made me think you were plugging some kind of DMs Guild project, and I was totally going to rush over and buy it.
  10. J

    Roleplay opportunities in a mine (level 2)

    I want to co-sign the "Ghost" suggestion, I LOVE "Ghosts in a mine" encounter. I've run for that age group before in after school programs. And while I hate to stereotype, I will say that the "13 year old girl" demographic has, in the past, responded very well to any plot hooks revolving...
  11. J

    Pulling Off a Dragon Heist in Waterdeep: The Review

    I do worry the ending will be anti-climactic for a lot of tables. I think a common DM hack is going to be "The vault is at the bottom of the Undermountain!", for a cleaner segue/better climax.
  12. J

    Tell Me About Your Experiences With High Level 5E

    I think 5e is the first edition of D&D where high level play is still fun to run. The system is so lean that combat still moved fast. I ran an encounter where five level 17 characters were fighting a Balor, 2 Mariliths, and several Glazebrus (or whatever they were called, haha.) There were a lot...
  13. J

    Waterdeep: Dragon Heist First Impressions

    Some of you mentioned earlier in the thread that you'd be interested in a sub-system rules hack for running heists. I've actually just put mine up on the DMs Guild- I've been working on it for a year or so, I ran it a few times at Origins and got a good response. It's got a heavy "Blades in the...
  14. J

    Watch These 4 Trailers for Ravnica

    Yeah, I sent the trailer to my players to see if they'll bite on it.
  15. J

    Watch These 4 Trailers for Ravnica

    Great find! "Dragon Maze" seems really well suited to a great level 1-12 campaign. I don't play "Magic", but this story seems way more geared for a tabletop game than a card game!
  16. J

    Monsters - older edition more challenging?

    I picked it up yesterday after reading this thread. Haven't had time to playtest it yet (obviously!), but I like it quite a bit! I'd say worth the price tag easily. A few notes: -The Balors are great! Lots of distinctive abilities for them. The Vampire, the Aboleth, the Rakshasha and the...
  17. J

    (5E) Frog God Games Rappan Athuk for 5E

    Man, I wish the PDF only price point was lower, thirty bucks is usually as much as I'm willing to spend for digital. I'll grab it later if the reviews are great, though.
  18. J

    D&D 5E concentration in 5th edition, whats your fix?

    Concentration is by far my favorite thing about fifth edition. I stopped running third edition because of the huge list of buffs and debuffs I always had to deal with, it slowed gameplay to a crawl and felt more like homework than a game. Me: A pack of orcs kicks down the door! *The tension...
  19. J

    D&D 5E Ramping up the Challenge in 5e Combats

    I'm running for a level 18 party now- I'd read a lot about how they're difficult to challenge once they hit high levels, so I was expecting some huge power spike, but honestly it's not THAT much different than the lower levels. Here's a few things I've been doing that keep the game rough for...
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