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  1. J

    D&D 5E Let's Talk About Yawning Portal

    Yeah, in general I find 5e threatening, but Tomb of Horrors specifically bumps into issues that make it a bit more of a cakewalk for 5e characters: -If a character drops to 0 due to a trap, nothing is attacking him or her on the ground, the other players will just revive them. -Damage output...
  2. J

    D&D 5E The Tales from the Yawning Portal Classic-Dungeon-Crawl Variant Rules Package

    Good stuff! It's also worth thinking about dropping the "Death save" idea, and just having a character die when they hit zero- I'm doing that when I run Tomb of Horrors. I also feel like one of the big differences between 5e and the older editions is how quickly characters blow through the...
  3. J

    D&D 5E Let's Talk About Yawning Portal

    I'm running White Plume after Tomb, for a palette cleanser. I glanced it over once, but haven't done the deep dive yet. It seems like a ton of fun, though!
  4. J

    D&D 5E Let's Talk About Yawning Portal

    I'm a bit tempted to have the ghost touch the skull to wake up Acererek, but that feels like a cheap shot.
  5. J

    D&D 5E Let's Talk About Yawning Portal

    That's true in the new tomb as well, but it's put as a side box and easily missed. If a player transports or goes ethereal, you roll a d20. 17 a Vrock, 18 a Hezrou, 19 a Glabrezu, or 20 a Nalfeshnee. I'm a bit tempted to have a demon attack during a teleport/ethereal be automatic, and make...
  6. J

    D&D 5E Let's Talk About Yawning Portal

    Sunless Citadel- Western Edge of the Mournland Forge of Fury- An outpost in the Western Mror Holds Hidden Shrine- An ancient seat of an elven cult, or a primeval location in Q'barra White Plume Mountain- The Continent of Xen 'Drik Dead in Thay- Beneath the Mournland, a secret project of...
  7. J

    D&D 5E Tales from the Yawning Portal: anyone know what level players will advance to in The Sunless Citadel?

    It's pretty deadly! I'm prepping to run it Monday, there are ten places where a character can be killed, or functionally removed from the game somehow, based on either a single roll or a character decision. (Two of those "functional removals" involve the players being trapped somewhere, and can...
  8. J

    D&D 5E DM's, what's your experience with suggested Challenge Ratings?

    I've found CR is useful as a starting point, with a few caveats- 1.) Action economy is a HUGE equalizer. A party can bat well above it's suggested CR if a monster is by itself. 2.) Remember that a "Deadly" ranked encounter (especially if just barely) by CR simply means "ONE player MIGHT die"...
  9. J

    D&D 5E First 5E PC Deaths

    I'm the DM- the first 5e death we had was at level 5. Due to some character decisions, the rogue had a solo encounter against a Revenant. He was paralyzed, dropped in two hits, then whaled on when he was down. Second death was due to a how nasty multi-attack can be. First hit knocked the...
  10. J

    D&D 5E Let's Talk About Yawning Portal

    A full group of level 13s should be able to drop a demilich, yeah, those hit points are way too low. It's worth noting, however, that I don't think the game expects the PCs to have a full party at that point- it seems like it would just be one or two players heading into the last room...
  11. J

    D&D 5E Let's Talk About Yawning Portal

    I like where your head is at, but my players would straight up riot.
  12. J

    D&D 5E Let's Talk About Yawning Portal

    I think the biggest issue with Tomb of Horrors is, other than the few "instant death" traps (which need to be triggered through stupidity, or an absurdly low initiative roll after something is triggered), it's quite difficult to die! All of the combat encounters are quite easy for the...
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