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    House rule #1: "You can attempt to go anywhere."

    What is a RAW? RAW stands for what? transcendation
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    The problem of keeping magic items scarce...

    the problem... The problem is, that for me, it's like walking a tightrope. Random encounters, which provide essential campaign and adventure filler, are no longer an option for me. The characters use those to harvest magic items. And because the PCs are so decked, no typical random encounter...
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    The problem of keeping magic items scarce...

    What other options do I have? They're bound to get even more powerful. And so far, custom encounters, and custom and customized adventures have worked well to keep them thinking on their toes. I haven't used the taxation-approach much, because the group has managed to move into the...
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    House rule #1: "You can attempt to go anywhere."

    Back to the point of the post... I'm still very interested in reading what the main house rules of other DMs are. And I'm sure others are too. If you post your here, we might even adopt them! transcendation
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    House rule #1: "You can attempt to go anywhere."

    I love beating dead horses! In reply to the claim that my #1 house rule "doesn't change anything about the characters in-game", I really must disagree. It changes the character's' in-game options, that is, their paths of fate. Whichever road you travel definitely affects you. The same goes...
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    House rule #1: "You can attempt to go anywhere."

    mechanics, campaign, yet still "house" Some say that a house rule must modify the game mechanics in some way, or else it's not a house rule. I say that's splitting hairs. As long as the rule affects the game, and the way that it is played, then it's still a rule. And if it's a rule adopted...
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    How can I keep my players guessing?

    How do you keep the plot interesting? One thing I use is politics. Politics provide gray areas. So the DM can avoid the stereotyping affect that alignment usually has on the game. And one of the greatest tools of politics, even in a make-believe world, is the treaty. You can introduce the...
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    Do Modern and DnD campaigns really mesh?

    Years ago I ran my players through an adventure (which I found in a Dragon Magazine) in which they travelled by magical means to modern day London, to find and retrieve the Mace of Cuthbert. The rules presented for guns and the like weren't particularly realistic, and so I had to implement my...
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    House Rule #2: Calling the DM out.

    My second most important house rule is "Each player may call the DM out once per adventure." That is, to make sure that the DM is not cheating, each player can, once per adventure, demand to see proof that something actually exists. For example, "how in the hell did the White Wizard get all...
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    House rule #1: "You can attempt to go anywhere."

    Not a house rule? Some posters commented that my "house rule" pertaining to movement and the campaign's scope wasn't really a house rule, but just a style of gaming. I beg to differ. By making scope and availability an official rule, you make it player-enforceable. So it may go something...
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    "What does my intelligence tell me?"

    "What does my intelligence tell me?" I hear this all to often in my role-playing sessions. The PCs have got it in their head that their intel gives them free access to the answers to my campaigns mysteries. How do you apply intelligence rolls in your campaign? transcendation
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    Planeshifting from the Border Ethereal to the Prime

    A PC is on the Border Ethereal. He is with a companion who is holding his Magic Jar. The PC can see characters who are on the Prime, and co-mingles with one - that is, he occupies the same space. Then he and his companion Plane Shift to the Prime. Remember, he's occupying the same space as...
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    DnD on Wikipedia

    Have you noticed the coverage of DnD on Wikipedia? It's getting extensive. If you added the mechanics into the descriptions, it could pass for a version of the game itself! transcendation
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    The problem of keeping magic items scarce...

    planescape... That's exactly what I've done. The PCs have made their way to the City of Brass, to ask or negotiate with the Efreet for the location of the Land of Scorch, a demi-plane where the Pyromancer resides in his Obsidian Tower. transcendation
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    The problem of keeping magic items scarce...

    ...continued. Another reason the PCs aren't a threat to the government is that they are friends with the Court Wizard, toward whom they played a part in convincing to become the King's Mage in the first place. And that guy is loyal to King and Country. So if the PCs betray the King, they have...
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    The problem of keeping magic items scarce...

    That's a lot to digest. Well, here' goes... Interesting. Very interesting. Lots of ideas. Thank you. It's not that the PCs are a threat to any government at this point - they aren't. Also, they're good, so they aren't inclined to attempt a coup of their own King, even though he's Lawful...
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    Should ethereal characters be able to possess others like ghosts do

    So, can they occupy the same space or not? Being on the border ethereal, the PC is non-corporeal. What happens when he tries to pass through a person who is on the Prime? transcendation
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    What's up Tiger Lilly?

    I've been running RPG campaigns for decades. If you have any questions on how to keep your players entertained by running really fun game sessions and campaigns, fire away. Here's a tip: Don't use random encounter tables initially. Instead, custom design all encounters before your sessions...
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    I'm lost... Help!

    I've started a bunch of threads on the forums here, and I can't remember what they were called. How can I find them? Help! transcendation
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    Comic relief...

    Have you read the entry for Heward's Mystical Organ in the Book of Artifacts? One of the options is that it can only be destroyed by mice. The players couldn't understand why the organ was infested by talking mice who were trying to destroy it. The mice coudn't remember either. They'd been...
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