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    Have they put out GammaWorld for d20 yet?

    Just wondering if they did, and if it is any good. transcendation
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    House rule #1: "You can attempt to go anywhere."

    What's your most important house rule? Mine is that the PCs can go wherever they want whenever they want. There's no rule about PCs not going into the sleeping dragon's lair, even though they are only first level characters! If they want to get eaten, that's they're problem. So, running an...
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    You have 3 wishes...

    Okay, the last time the players got ahold of 3 wishes, they warped my campaign! So I want to be prepared this time around. What rules do you use for adjudicating wishes? transcendation
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    The dreaded scrying / teleportation hunter-killer problem

    The plot of my game is starting to get repetitive... The players have been using the strategy of scrying on their enemies, studying the area, and then teleporting in to wipe out the bad guy, usually when he's alone. I need some ideas to prevent this technique from ruining my campaign. Help!
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    Secret doors...

    I placed some secret doors in a dungeon I designed. They have very specific ways to open them (combinations). The elves amongst the players demand that they get the standard chance to open the doors, as per the rules, but there's no way to explain in the role-playing sense how they figure it...
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    The problem of keeping magic items scarce...

    Okay, I've got this problem. To keep my campaign from getting out of hand, I've made magic items rather scarce. Maybe one out of ten thousand characters have one. The end result of this design feature is that as my players accumulate magic items, they are by default more decked than anyone...
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    Should ethereal characters be able to possess others like ghosts do

    How do you handle PCs on the border ethereal who try to occupy the same space (i.e., enter and possess) characters on the prime?
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