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    A query: Harm House rule users ONLY please

    Shouldn't this be in House Rules forum then?
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    Sundering a Shield? Opposed Attack Roll?

    I still like cheese
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    Clerical spell Harm, too powerful?

    Ummm, the channeling of negative energy is not an evil thing. Not sure where you got that from. Do two negatives make a positive? If my Lawful Good Cleric casts Harm on the Lawful Good king, would that be an evil act? Negative Energy expelled for a negative effect = positive??? NOTE: That...
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    Clerical spell Harm, too powerful?

    I am more concerned with comparing spells with similiar effects that are the same level and seeing what they have to offer in the ways of effectiveness. There are always ways to pump up your spells to make it harder for someone to save against (all those nifty meta-magic feats). The chances...
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    Clerical spell Harm, too powerful?

    Just out of curiousity, what happens if you have a held charge (such as Harm) and try to strike a mirror image or other illusion? Does the spell get dispelled? Oh, and before I forget... Protection from (Harming Cleric's alignment) would also prevent the Cleric from getting in close enough...
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    Clerical spell Harm, too powerful?

    I'll give you this much... If I were DM and it ever came up to house rule Harm, I too would probably make it a Will save. Succeed and you still loose half your HP.
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    Clerical spell Harm, too powerful?

    I am not very familiar with the spell list myself as I tend to not play spellcasters, but here is a quick observation I made... Flesh to Stone is a level 6 spell for a Wizard/Sorcerer. Compare this to Harm now. Stone to Flesh doesn't technically kill the opponent, but does turn them to stone...
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    Clerical spell Harm, too powerful?

    I think that is my point though. This wouldn't happen ALL the time, nor should it. Face it, sooner or later Harm is going to effect the bad guys. Whether it is a lowly orc or the all powerful wizard terrorizing the world. Not quite sure what you mean by their own balances though. Do you...
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    Clerical spell Harm, too powerful?

    But what the party doesn't know is that NPC villain was undead (Harm heals it instead), had a Contingency on it, had a Ring of Counterspelling on, was inside an anit-magic field, was really a Forsaker or other creature with a high SR, etc... See, there are plenty of ways to counter it. Some...
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    Clerical spell Harm, too powerful?

    I agree that it doesn't always make sense for there to be multiple baddies in every encounter. But I would also say that if you wanted to counter Harm, you could probably find a way to toss in baddies before the "main" encounter. When you plan to throw one big-bad creature at the party...
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    Clerical spell Harm, too powerful?

    But that can be said about just about any spell with as much versatility as Harm. As another poster noted, Harm only works on a single creature. Use multiple creatures to eat up the Harm resources.
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    Clerical spell Harm, too powerful?

    I think it would be a bit redundant to repost all the advice a lot of other people already stated as means to "avoid" or negate the effects of Harm.
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    Clerical spell Harm, too powerful?

    The same could be said about DMs who change the rules to suit their needs rather than thinking of viable ways within the rules to counter them.
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    Clerical spell Harm, too powerful?

    I don't think Harm will be erratted at all, as it seems to be a sacred cow. I do however think they may give alternate rules for it.
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    Unarmed Strike + Touch Spell

    I would personally give the Monk the choice. There is a similiar magic item in Sword and Fist (I think maybe a potion). The way it works is like this. You can either make a normal unarmed attack trying to hit the standard AC of your opponent. If you hit, the attack deals unarmed damage and...
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    Need a statistic major's help here...

    Don't mean to get this started up again, but consider this... Assuming rolling a 1 results in a "bad" effect when rolling a d4, you would have a 25% chance to roll the one on a d4, or a 1 in 4 chance. Which in turn means you have a 75% (or 3 in 4) chance of success. Now, when rolling...
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    Need advice to speed up combat...

    This is something the DM is considering, splitting the group. Note: I'm not the DM, sorry if I gave that impression, heh. But until then...
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    Need advice to speed up combat...

    We also roll damage at the same time, but when you get multiple attacks, that isn't always viable. You need to designate which d20 is at your highest BAB and which damage dice go along with it. That can be more of a hassel. Then there is situational damage, like sneak attacks. For example...
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    Need advice to speed up combat...

    I think it was about $15 (I am thinking more like $12.50 if memory serves). I think that was for a 3' x 2' piece, or was that a 4' x 3' piece? I'm not good with measurements. I got it at Home Depot.
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