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    3.5 high level woes and Paizo's hand in it.

    Heh well I posted without actually reading those red posts. I'll go back and delete them. -Edit: There any material that maybe considered against red post is gone.
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    3.5 high level woes and Paizo's hand in it.

    -Edited due to red post.-
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    3.5 high level woes and Paizo's hand in it.

    Can you explain a little more why do you think 4E will have the same pitfalls 3e had?
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    3.5 high level woes and Paizo's hand in it.

    -Edited due to red post.-
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    3.5 high level woes and Paizo's hand in it.

    -Edited due to red post.-
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    The 3.5 renaissance!

    Or you know they now have to worry about licensed 3pp ( or would that be 4pp?) or presenting some new broken thing that will never work with the altered system.
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    The 3.5 renaissance!

    Always the older edition will outlast the newest one, heck 1st AD&D has outlasted all the current editions. 4E wont go into a box, nor will any previous edition. As long as there is a fan base the game will live on. /Cylon voiceover: everything that has happened will happen again.
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    3.5 high level woes and Paizo's hand in it.

    This pretty much sums my experience with high level combat+ add the DMs turn to attack with NPCS and enemies.
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    The 3.5 renaissance!

    I never said Paizo made a bad choice, as a matter of fact they made the best choice for them. If they can harness a good chunk of disgruntled 3E players as a loyal fan base, they are set for life. Hey it worked and still works for Palladium. :P
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    The 3.5 renaissance!

    PLEASE, do not base your opinion on online polls. From this forum nor any other forum.
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    3.5 high level woes and Paizo's hand in it.

    Bur even here system mastery fails, you see an optimized 3rd level fighter is maginitudes better than 5th or even a 6th level fighter. And if you have a mixed group, wold you give extra xps to the unoptimized warrior and not to the rest of the party? Quick solutions do not fix this, they only...
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    3.5 high level woes and Paizo's hand in it.

    Well if the system itself did not work to hold the attention or capture imagination while in combat, you can hardly blame the players ( which I hear statistically 80% have ADD). :P
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    3.5 high level woes and Paizo's hand in it.

    Well OTTOMH, the one huge big difference is that under 3E I could TPK the whole party in 1 round ( save vs Die, huge DMG output, etc) while on 4E a TPK ussually occurs after a long while and many tactical choices have been taken. So in 4E TPK occur more from bad tactical choices than in 3E which...
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    3.5 high level woes and Paizo's hand in it.

    Well my group was half/half, so basically I had to make up 2 encounters. The tough guys to attack the minmaxed players and the minions or lackeys that would attack the 'roleplayers'. In the end chaos and hilarity ensued.
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    The 3.5 renaissance!

    I find it actually very funny and Ironic that most ( if not all) of this would actually exists if it wasnt for the way the GSL was done. If GSL was done a littel less restrictive many of those products would have been done for 4E nstead of 3E. So there you have it the GSL is good for the...
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    3.5 high level woes and Paizo's hand in it.

    IMHO System mastery is what killed 3e. We want to play, not just have to plan out and methodically select everything optimized for our character.
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    3.5 high level woes and Paizo's hand in it.

    So Pathfinder solution to High level play is not to play it?
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    3.5 high level woes and Paizo's hand in it.

    Very good read. I'll add that under 4E AOW shines. For example here is how I did the Xyrzog encounter: from: What WOW taught me about Gming in 4E... - RPGnet Forums
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    3.5 high level woes and Paizo's hand in it.

    Hmm well because your GM and your group decided never to play those games doesn't make it a problem.
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    3.5 high level woes and Paizo's hand in it.

    I am curious what problems from high level play did 3E solved over previous editions? My group could quote mostly any rule from the book by memory and we had all the combat stats totals written out before hand ( yes we used power cards back then ), and still the combat rounds tended to drag...
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