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  1. Solomoriah

    J. Tweet's comments on Swords & Wizardry

    I re-read what I wrote, and I realized that not everyone here may agree on what "DM Fiat" means. In a game with "incomplete" rules, the DM/GM/Referee/whatever must rule on what happens in any case the rules don't cover. This means the GM must decide on a mechanism for the situation... not that...
  2. Solomoriah

    J. Tweet's comments on Swords & Wizardry

    I have to say that perhaps I've overstated the case. Old school games depend on fiat, and thus do not have a lot of detailed rules for non-combat situations; but they tend to cover combat pretty well. I still prefer games with low crunch levels in combat, as I find they make the whole thing...
  3. Solomoriah

    J. Tweet's comments on Swords & Wizardry

    Thank you! I've omitted your well-reasoned example. I do see your point; but I have to say in my games it's never been an issue. Partly, I guess, because I had some really mean thieves... a magic-user just can't compete with a backstab for a precision kill. What I usually see is the "buff"...
  4. Solomoriah

    J. Tweet's comments on Swords & Wizardry

    Some game sessions go better than others, but really, it isn't that hard. Not if you are running a low-maintenance game like S&W, LL, or BFRPG. I spend an hour or so per four hour session getting ready to game, and as far as being distracted... this is how I relax, so no big thing.
  5. Solomoriah

    J. Tweet's comments on Swords & Wizardry

    Go easy on him, Hyway. Bad GMs are probably the number one reason old-school games die. I think I've been pretty good at it for some time, but I know I got better as a result of many conversations on Dragonsfoot and other forums. DM Fiat got a bad name as a result of many maladjusted DM's...
  6. Solomoriah

    Experiences with Basic Fantasy RPG

    Well, that sucks. Long term players? Friends, even? Heck, I'd play about anything once if a friend asked (as long as it wasn't too freaky). Have you checked on Dragonsfoot yet? Post in the "Looking for Games/Gamers" forum. Given your location, I'd be surprised if there are really no...
  7. Solomoriah

    Experiences with Basic Fantasy RPG

    Thanks! I visited your site... you have a few images that don't display. Just thought you might like to know. Oh, and your RPG system looks interesting. A bit too "advanced" for me, but definitely interesting.
  8. Solomoriah

    J. Tweet's comments on Swords & Wizardry

    Um... in S&W, and BFRPG, and LL: Fighters fight, Magic-users cast spells, Clerics fight some, and cast spells some, and generally provide support to the party, and Thieves sneak around and steal things, and sometimes apply a cowardly poke in the back. In terms of the number of different things...
  9. Solomoriah

    J. Tweet's comments on Swords & Wizardry

    Indeed, and clever ideas are FAR more interesting than cool feats or fancy magic items. Because ANYONE can have a cool feat, or a fancy magic item. But a clever idea? Priceless. Not sure how this would ever happen. Oh, I could be nasty to a thief player, by seeing to it that the magic-user...
  10. Solomoriah

    Experiences with Basic Fantasy RPG

    So does BFRPG. What kitsune9 means is that the game doesn't have 7th, 8th, or 9th level spells (though 7th level spells are added in the Almanack). The main reason those spells are missing is that nobody has come up with a really interesting list of spells for the 8th and 9th levels. The...
  11. Solomoriah

    J. Tweet's comments on Swords & Wizardry

    I think you're missing the point here. In an adventure, the thief is supposed to sneak around, picking locks, disarming traps, scouting, etc. The fighter fights. The cleric can fight, or heal, or turn undead. The magic-user casts spells. Often, the magic-user character is the mapper. When...
  12. Solomoriah

    J. Tweet's comments on Swords & Wizardry

    Doesn't matter if it does, as, in classic games, purely mathematical balance is not necessary. But just a point about your assumption: Given that, up to 9th level, classic thieves tend to need about half the XP of fighters, and given that XP requirements approximately double each level, a...
  13. Solomoriah

    Experiences with Basic Fantasy RPG

    10% actually. The beauty of it is, it's just a number. If you don't like it, change it.
  14. Solomoriah

    2007 Fan's Choice Nomination Thread

    Thank you very much!
  15. Solomoriah

    The glory of OD&D

    Actually, though I don't know for certain, I think TETSNBN was coined by a 3E fan who chafed under the Dragonsfoot posting rules (gave him a way to say 3E without saying 3E); but it's been picked up by a lot of posters on DF since then and the pouty connotation has been lost.
  16. Solomoriah

    Alternate (A)D&D Core Rules

    I've recently been inspired to create an alternate core rule system. The worlds, and the feel, of (A)D&D is special, but there are many things in the rules I don't like. I happened upon a "laundry list" of defects in AD&D here: http://kuoi.asui.uidaho.edu/~kamikaze/documents/wrong_adnd.html...
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