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  1. nightwalker450

    D&D 5E October Playtest: Yay or Nay?

    I think the other part of note, is that things are taken out of the playtest in order to force us to playtest other things. Playing the exactly same character for the next year (because his testing is done) isn't helping them test anything else. So if your usual class is turning you off right...
  2. nightwalker450

    D&D 5E Am I the only one that likes two weapon fighting as is?

    I'm a big fan of the previous one (sans feat cost). The only thing that needs to be clarified is that you don't half sneak attack/deadly strike damage with it. Then for non-fighter/rogues it might not have as high of damage, but it would still be more consistent damage. And for fighter/rogue it...
  3. nightwalker450

    D&D 5E Two-Weapon Fighting Idea

    How about some calculations where you only get to make the second attack if the first one hits... That might be one way to do some balancing.
  4. nightwalker450

    D&D 5E Divorce Abilty Modifiers from Attack Rolls

    I'd just got with +1 to attack for 14 or higher, +2 for 20 or higher, +3 for 30... So this means for players, they only need a 14 in their primary to be considered competent. Stat bonus to damage will be the symbolism of further expertise. Keep Dex as it is to defenses, but use Proficiency...
  5. nightwalker450

    D&D 5E Equipment and likely ability scores

    I'd say low level heavy armor should have a 2-3 point advantage. At higher levels light armor could close the gap to 0-1 points. Comparable is fine, as long as it reflects a highly defensive mobile character who has put lots of training and effort into it, meanwhile plate wearing fight can put...
  6. nightwalker450

    D&D 5E The Return of the HealBot

    I think the healing issue is more one of perceptions, and intents. Players wish to be as safe as possible, so they will want as much healing available as they can (all healing spell clerics). The GM's want their combats to have meaning, to impact the players, and make them fear for their...
  7. nightwalker450

    D&D 5E October Playtest: Yay or Nay?

    Can't exp you right now. But pretty much sums it up. Constructive feedback, as to why something is or isn't working for you is what they want. If you want to help in the designing of a new edition than play test. Otherwise if you're just looking for edition X, they are already re-releasing most...
  8. nightwalker450

    D&D 5E October 29th Playtest Class Changes

    I was just really a fan of the original two attacks at half damage. The difficulty is in wording it so that damage bonuses (such as deadly strike/sneak attack) are not halved.
  9. nightwalker450

    D&D 5E +# magic items so much fun!

    If I might say this sounds like an endorsement of that april fools book "Roleplaying for Rollplayers" or whatever it was. Rolling on a table of random flavor elements that have no effect make it a roleplaying game. NPC's need random personality quirks (from a table, because DM's can't do this)...
  10. nightwalker450

    D&D 5E Dissapointed with Attunement

    Items attuning... Necklace that strangles the wearer for a few minutes, if they survive then they are attuned. Blazing sword that can be gifted, (no attunement time) but if taken without the owner's permission than it damages any who touch it. Charm that will never work for the person that...
  11. nightwalker450

    D&D 5E A Compromise on Hit Points

    I'll throw my idea into this list... I'm for Con Score + Rolled Hit Dice Each Level is Rolled Hit Dice Any hit dice that rolls less than or equal to your Con Mod is rerolled. -- No retroactive hit point rolling. If your Con Score increases by 1, you just gain 1 hit point. If your Con Mod is...
  12. nightwalker450

    This Week in D&D

    I wonder if its possible to provide feedback without announcing doom and gloom of the future of D&D... Let me try. So it's been a few months since the last update to classes, and even with that release they were of course even further ahead testing in house. So it looks like the game has...
  13. nightwalker450

    D&D 5E Getting Bonus Skills from a High Int Score

    Not a big fan of Intelligence adding to skill points. Mainly because not all skills are intelligence based. There is no reason that the wizard is better at sneaking, climbing, swimming, long distance running, looking for hidden enemies, telling lies, detecting lies, negotiating treaties, and...
  14. nightwalker450

    D&D 5E PCs Making Their Own Magic Items

    The larger problem is once it is possible to craft +x weapons and armor, they are going to end up being assumed, and all the flat math is a wash.
  15. nightwalker450

    D&D 5E Oct playtest magic items are legend---wait for it--ary!

    On Belts, perhaps the belts only allow you to go above 20 if you're already at 20 (Attunement requirement)? Anything lower is just brought to 20.
  16. nightwalker450

    D&D 5E PCs Making Their Own Magic Items

    Magic Item crafting should just be included in Spell Crafting. It's there for the later levels, when your characters are to the point of becoming more than adventurers. Crafting then should be based around special ingrediants (or gold if you can buy the ingrediants). But for the most part you...
  17. nightwalker450

    D&D 5E Trail and error item identifying

    My plan is for all items (except possibly wonderous items) to require attunement. And it won't always be 10 minutes. Some will take a few minutes, some hours, some days. During that time you would have to actually use the item. Many would require some event to come to pass to awaken the item as...
  18. nightwalker450

    D&D 5E Dissapointed with Attunement

    I think for the most part, I'll be overlooking the number of items you can attune to. If I feel it's an issue, I'll just throw in a Possessive item, that will be jealous of your other attuned items. Items should also be limited to only allowing one person to attune with them at a time, so it...
  19. nightwalker450

    D&D 5E October Playtest Packet - Magic Items, Updated XP, Monster Traits

    I just really dislike the whole idea of +x weapons and armor. There should be a story purpose to +x, not just it's magic so it's +x. Example: Dancing blade could be a +3 weapon when it's fighting on its own (which takes the place of attribute/class), when wielded in hand though it's only +1...
  20. nightwalker450

    D&D 5E Overcoming Bounded Accuracy

    Another way to improve skills is to remove the d20 variability. So that your skill/stat matters more than the dice roll. Roll either 2d10, or 3d6 (5d4 if you really want to get crazy). This way your rolls will tend more towards the middle of the range instead of being so ridiculously random...
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