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    Favourite D&D adventure

    Ohhhh - an oldie bu a goodie Module B4 - The Lost City. For a basic D&D, old school module, this one was a shinning gem. Tons of actual role-playing possabilities with drugged up wierdos wandering around a buried pyramid. An evil cult, some ghosts seeking their final rest, an underground...
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    What is the best way to capture some players?

    Some interesting ideas... Sunder is a good way to scare the PCs a lot. Their cool new toys, Nooooo! But remember that only a item of equal plus can sunder a magical weapon. So if sunder efforts fail, and the bad guy gets slept or held or something, they end up with more stuff. Unless you...
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    Is Rope Trick broken!?

    For a really nasty example of Evil DM tricks.... take a look at Piratecat's story hour. I recall one session or two in which the party, having been unexpectedly mauled, hide in something not dissimiliar to a Rope trick. Five hours later, they were awoken to find themselves falling 30 feet...
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    Insanely dangerous things you can throw at low level players fairly

    Another interesting idea... Hmm, hope none of my players are reading this - 'cause this is what is coming in the next session or two. Shadows! No direct damage, just strength drain. And provided the shadows are played fairly non-intelligent (ie, they do not all gang up on one target, then...
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    Insanely dangerous things you can throw at low level players fairly

    Spellcasters are most fun! Old Wizards (low con, even lower hit points) who have been busy using their spells to make items or perform nasty icky dark rituals are great for low level PCs. You can give them Big Plot elements (powerful wizard, powerful icky magic!), with low level risk. A few...
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