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  1. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Cape of the Mountebank 18 Cloak of Arachnida 7 Cloak of Displacement 23 Cloak of the Manta Ray 14 Robe of the Archmagi 26 - 2 = 24 Robe of Eyes 9 + 1 = 10 Robe of Stars 21 Robe of Useful Items 12
  2. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Cape of the Mountebank 18 Cloak of Arachnidia 10 Cloak of Displacement 24 Cloak of the Manta Ray 14 Mantle of Spell Resistance 8 Robe of the Archmagi 24 Robe of Eyes 13 Robe of Stars 27 - 2 = 25 Robe of Useful Items 11 + 1 = 12
  3. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Cape of the Mountebank 17 Cloak of Arachnidia 13 Cloak of the Bat 8 Cloak of Displacement 25 Cloak of the Manta Ray 15 Mantle of Spell Resistance 12 Robe of the Archmagi 25 Robe of Eyes 13 Robe of Stars 30 - 2 = 28 Robe of Useful Items 13 + 1 = 14
  4. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Belt of Dwarvenkind 4 - 2 = 2 Cape of the Mountebank 16 Cloak of Arachnidia 14 Cloak of the Bat 13 Cloak of Displacement 24 Cloak of the Manta Ray 15 Mantle of Spell Resistance 16 Robe of the Archmagi 25 Robe of Eyes 13 Robe of Stars 34 Robe of Useful Items 13 + 1 = 14 Robe of Stars is so far...
  5. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Belt of Dwarvenkind 6 - 2 = 4 Belt of Giant Strength 7 Cape of the Mountebank 18 Cloak of Arachnidia 14 Cloak of the Bat 19 Cloak of Displacement 25 Cloak of Elvenkind 12 Cloak of the Manta Ray 17 Mantle of Spell Resistance 16 Robe of the Archmagi 28 Robe of Eyes 14 Robe of Stars 29 Robe of...
  6. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Belt of Dwarvenkind 8 Belt of Giant Strength 8 Cape of the Mountebank 18 Cloak of Arachnidia 15 Cloak of the Bat 19 Cloak of Displacement 24 Cloak of Elvenkind 14 - 2 = 12 Cloak of the Manta Ray 17 Mantle of Spell Resistance Robe of the Archmagi 28 Robe of Eyes 13 + 1 = 14 Robe of Stars 28 Robe...
  7. Myzzrym

    D&D General I Do Declare! Do you? (POLL)

    Not necessarily, it's just different ways of playing the game. I just like the "snapshot in time" every round, everyone declares at that moment what their intention is, poof resume action, time freezes again, everyone declares, etc etc. In my experience it allows me (as a DM) to describe the...
  8. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    You're going down, Cloak of Invisibility! You've ruined enough games as it is! Belt of Dwarvenkind 13 Belt of Giant Strength 10 Cape of the Mountebank 20 Cloak of Arachnidia 19 Cloak of the Bat 21 Cloak of Displacement 23 Cloak of Elvenkind 18 Cloak of Invisibility 8 - 2 = 6 Cloak of the Manta...
  9. Myzzrym

    Will 5e be the last edition to emphasize print products?

    I also believe that Print is safe from disappearing - just look at how popular some Prints on Kickstarter are, I don't believe they'll be gone any time soon! (and I sure hope so, I love me some good ol' physical book)
  10. Myzzrym

    Barbarian Archetype: Wild Soul [PEACH]

    I don't agree with your comparison, Wizards are versatile but need to: 1. Prepare the spell beforehand after their rest 2. Again, limited in resource per day Your fighter can pretty much have access to every options, in every encounter, every time from round 2+ (unless he's missing all his...
  11. Myzzrym

    D&D General I Do Declare! Do you? (POLL)

    Same, I feel like it gives more punch to the fight when everything happens at once, with Initiative being used to show who's slightly faster (for instance during a duel to know who hits first). Players can react while I describe what's happening, but it avoids people constantly readjusting their...
  12. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Belt of Dwarvenkind 14 Belt of Giant Strength 14 Cape of the Mountebank 20 Cloak of Arachnidia 18 Cloak of the Bat 20 Cloak of Displacement 22 Cloak of Elvenkind 18 Cloak of Invisibility 13 - 2 = 11 Cloak of the Manta Ray 15 Mantle of Spell Resistance 20 Robe of the Archmagi 26 Robe of Eyes 15...
  13. Myzzrym

    Barbarian Archetype: Wild Soul [PEACH]

    Agreed with CTurbo, it seems interesting but over-tuned. Most powers in D&D 5e are gated by time (Long Rest / Short Rest), here you can sustain it almost every round. On top of that it's very versatile, and throat punch would be strong enough already if it lasted only 1 round (plus it's getting...
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