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  1. K

    Sinister Spire (Group 2)(Orsal Judging)

    (Nope, he just likes to sing/hum during battle. It's a cultural thing.)
  2. K

    Sinister Spire (Group 2)(Orsal Judging)

    Semabin intensifies his hum, and manages to strike a hopefully decisive cut on the fish creature that stubbornly assaults him. (Scimitar attack (1d20+8=20, 1d6+1=7))
  3. K

    Discussion - General Discussion Thread '09

    Technically, we're still stuck in a tunnel, aren't we? Would be a shame to abort another adventure, but that one doesn't look like it'll move after all.
  4. K

    Sinister Spire (Group 2)(Orsal Judging)

    Feeling invigorated through his humming, Semabin strikes at the fishman once more, this time able to put some more force into the attack. (Scimitar attack (1d20+8=20, 1d6+1=3))
  5. K

    Creature Collection 2 revised?

    Well, the linked thread itself probably won't be updated, unfortunately. It's several years old, and Vraille hasn't been active in over a year. On the other hand, it turns out I do have the document, so I can attach it here. Just keep in mind it's ancient.
  6. K

    Creature Collection 2 revised?

    There is a partial (up to S) conversion effort here. I might still have the document I mentioned in that thread, as well.
  7. K

    Sinister Spire (Group 2)(Orsal Judging)

    Semabin continues his hum and strikes true again, but at an imprecise angle. (Scimitar strike (1d20+8=22, 1d6+1=2))
  8. K

    Sinister Spire (Group 2)(Orsal Judging)

    Trying to clear his mind, Semabin begins to hum a Sairundani war song, and attempts to read his opponent's body language before striking again, to greater success than before. (Scimitar attack (1d20+8=24, 1d6+1=4))
  9. K

    Sinister Spire (Group 2)(Orsal Judging)

    Semabin continues to flail his scimitar at the creature in front of him, growing annoyed at its insistence to not drop. (Scimitar Strike (1d20+8=16, 1d6+1=7))
  10. K

    Sinister Spire (Group 2)(Orsal Judging)

    Distracted by the splash as Eanos is pushed into the water, Semabin, loses his concentration as he attempts to strike down the stubborn fish creature before him, and fails to connect, causing him to utter a mild curse in Sairundani. (Scimitar strike (1d20+8=12, 1d6+1=3))
  11. K

    Sinister Spire (Group 2)(Orsal Judging)

    Semabin, surprised by the change of tactics by the opponent, fails to wound the fish creature as it moves in to grab him, but can use his combat experience and some luck to keep the creature from holding on. (Attack of Opportunity; Grapple check (1d20+8=15, 1d6+1=7, 1d20+6=18))
  12. K

    Sinister Spire (Group 2)(Orsal Judging)

    Semabin grits his teeth at the pain of the bite, and continues to strike at the fish creature with some success. (Scimitar attack (1d20+8=19, 1d6+1=5) Didn't I have my dodge on f6 for AC 18? Thought I said to keep it on that one. Anyway, Dodge on that guy again.)
  13. K

    Sinister Spire (Group 2)(Orsal Judging)

    Semabin quickly nods to his companions as he turns back to f6 and attempts to slice it up. (Just my luck, IC seems to be down again. Relevant rolls are 1d20+8, 1d6+1. Critical 18-20.)
  14. K

    Sinister Spire (Group 2)(Orsal Judging)

    (Injury turned out not to be too severe, so I don't need to be put on autopilot. Also, rolls for previous post: Flanking attack (1d20+10=22, 1d6+1=6) )
  15. K

    Sinister Spire (Group 2)(Orsal Judging)

    Semabin continues his assault against f1, sensing that its presence causes a bad tactical situation. (OOC - I couldn't access Invisible Castle at the time of this post, and I might or might not be put out of commission by an injury, so if I don't make a post to the contrary within 24 hours, npc...
  16. K

    Sinister Spire (Group 2)(Orsal Judging)

    Semabin takes a quick swing at the creature as it climbs back up, but in his attempt to put more strength into the attack messes up his aim. Determined to have the creature removed from their midst, he attacks f1 again. Attack of Opportunity (1d20+8=9, 1d6+1=5); Forgot flanking bonus here as...
  17. K

    Sinister Spire (Group 2)(Orsal Judging)

    Semabin frowns and continues to concentrate on the creature before him, hoping that Pendrake can hold out long enough in the water. He shortly considers attacking with the torch, but reconsiders. (Scimitar attack (1d20+8=24, 1d6+1=2); continuing dodge)
  18. K

    Sinister Spire (Group 2)(Orsal Judging)

    If the ground seems save enough, Semabin will rush towards the nearest fish creature and strike at it with his drawn scimitar, focusing his attention on that particular foe for now. ( Scimitar attack (1d20+8=21, 1d6+1=4); Dodge on the attacked foe (AC 18) The bridge has been described as up to...
  19. K

    Sinister Spire (Group 2)(Orsal Judging)

    Semabin nods in acknowledgment, straining to see the creatures Eanos mentioned, but in vain (presumably).
  20. K

    Sinister Spire (Group 2)(Orsal Judging)

    "It is possible I need to reassess my previous remark." Semabin states dryly as he draws one of his scimitars. Essentially blind and deaf. :p (-1 each)
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