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  1. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    I just wrapped up my last playtest game, four players covered levels 1-10 over 18 sessions, and have a few minor revisions for the core, and then I will be moving on to the hazard handbook. Sent from my MT2L03 using EN World mobile app
  2. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    These are some great maps and resources, guys, I am really impressed! Sent from my MT2L03 using EN World mobile app
  3. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Yes, the default is that all ranged weapons use dexterity. This is what makes the heavy weapon feat so good, since it allows strength. Sent from my MT2L03 using EN World mobile app
  4. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    It was just a lot of writing that I did not do at the time. When I went back to do it later I found it to be particularly setting specific and I felt I was already tying too much story to mechanics and took a pass. However, it is on my to do list. Sent from my MT2L03 using EN World mobile app
  5. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    It is intentional that only the Savage receives profincies with saving throws. There are so few effects that require saves, and they are so narrow, that it was easiest to just leave them out of the design. Sent from my MT2L03 using EN World mobile app
  6. Capn Charlie

    Low-Magic Campaign

    Sorry, forgot the link: https://drive.google.com/file/d/0B9weYkvEU386QjRpNEJPX1hrc2M/view?usp=drivesdk Sent from my MT2L03 using EN World mobile app
  7. Capn Charlie

    Low-Magic Campaign

    This document has the rules I used for my low magic game. The parts not listed are that no magic casting classes or archetypes are allowed, and short rest take 8 hours of rest while long rest require a week in a town. Sent from my MT2L03 using EN World mobile app
  8. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Yeah, synthetics uploading themselves into expendable propulsion buses loaded with missiles is pretty good. I kind of want to build an ace that clones himself into all of his munitions. As for lifespans, the assumption is that most humans encountered are not from earth. Life is hard out...
  9. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    I stayed away from mind uploads for similar reasons as the hyperspace requirements, it facilitates a stronger narrative based around personal risk. With mind uploading no sane spaceship crew would set foot on an alien world when they could send down uploaded copies risk free. It is really...
  10. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    I kept Psionics out intentionally as it did not fit my "hard(er) scifi aesthetic. It is really easy to give rayguns to wizards and call it sci-fi, and I wanted a different experience. That being said, I have had some weird fourth dimensional aliens with funky powers, and some 3.5 (half...
  11. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    I am just super swamped with work right now, but will be making a pass at it next. I am happy with the core book at the moment, so this is next on my agenda. Sent from my MT2L03 using EN World mobile app
  12. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    It might be an older version you have, I need to update the one here. This is a link to the newest version, 0.8: https://drive.google.com/open?id=0B9weYkvEU386Z0wyM0p2Q2NfVEE It correctly has entries for the medkit in the toolkit section, as well as under medical supplies. This can be...
  13. Capn Charlie

    Fifth Age: A Hard(er) Science Fiction conversion for 5e DnD

    Somehow there are two threads for this, and this one is linked to the download, but most of the discussion is in the other thread here: http://www.enworld.org/forum/showthread.php?459300-Fifth-Age-A-hard-science-fiction-5e-conversion/page22 Regardless, here is an example character: Point...
  14. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    The class 10 shows an o jective passage of time of four months per lightyear travelled, not seven. This means that the fastest ship can travel a light year in a third the time it takes light. This is not a lot of ftl, and this is intentional. Most of the ftl jumps made in the setting are a...
  15. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    1. A small percentage, down in the single digits. As of this writing, I have the farthest colony from earth to be something like 200 light years. The galaxy is vast. One of the reasons that the Hegemony lashed out against the greylians so harshly was their involvement with humanity. Due to...
  16. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Hi guys, sorry I am just getting back to this, I have been super swamped lately, and haven't had time for anything. I have intentions to do so, but the formatting is bothering me more than the content generation. Adventures are a lot more time consuming to write than rules. Archetypes are...
  17. Capn Charlie

    D&D 5E What happened to the Hermaphrodites???

    I thought it was more of a real and fiction religion interaction, since hermaphrodite was a Greek god construct. Sent from my MT2L03 using EN World mobile app
  18. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    There is an Excel sheet in the downloads that works pretty well for this, as well. Sent from my MT2L03 using EN World mobile app
  19. Capn Charlie

    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Decide the ships hull rating (arbitrarily) and multiply it by the ships quality, this is the amount of system points you have to distribute. Like point buy on a character. To determine a systems hp, multiply the ships size rating by it's quality, and then by it's system rating, this...
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