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    reaching paragon and taking a path

    Though, this would be nice to see. I like the idea of linked PP.
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    [d20 Modern] Morrow Project

    I also thought about adopting Space Opera to d20M. Those Star Atlases are a great untapped resource. Now though, if I were to run my own campaign using the settings for Morrow Project and/or Space Opera, I would look closely at two choices: - Star Wars Saga. A nice fit for both. Would...
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    Skills Based RPGs

    Bushido is still one of my favorite skills-based RPGs. More recent examples would include Blue Planet v.2 and Trail of Cthulhu.
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    Using a shield while not using a shield

    Is that true for a buckler? You can just drop a buckler. Certainly it is appropriate to require a standard action to equip and stow other shields.
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    Unbelievable Bluff?

    You can also try to keep the NPC away from the PCs with the high passive Insight scores. He doesn't have to always talk to the PCs as a group.
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    DM in way over my head

    I recommend starting off with something simple and building up the complexity over time. The Kobald Hall in the DMG is probably a good start. The most I've played 4e with is a group of five players plus GM. Eight could work around a table, I'm not sure about online. You're going to need to...
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    Pathfinder 1E Pathfinder - Cool or Interesting Monsters

    It's in the Bestiary preview. Adamant is also releasing its Fell Beasts series with a new update each Wednesday: Fell Beasts: Volume One - Adamant Entertainment | RPGNow.com Vol. One includes: AIR JELLY (CR3): A deadly swarm of airborne, electrical jellyfish. BLISTERING DEMON (CR15): A...
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    HRE Map

    Wikipedia has this:
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    Savage Worlds

    I got Kinko's to rebind my copy with a comb that makes it easy lay the book flat.
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    Good Mini's for Serenity

    There are a number of the Star Wars minis that would work. But, is there still a shortage of human females who aren't Jedi?
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    MM2 and Trample

    The point of the trample is more to throw a party off balance than do damage. You might want to think of some house rules to clarify how trample works. Pathfinder gives an opponent a choice of either making an opportunity attack against a trample at -4 or make a Reflex save to avoid the...
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    Ravnica: City Of Guilds

    I'm really surprised that WotC hasn't done more to make its settings from Magic available for play with D&D. Don't take on too much! For my city maps, I generally sketch only the major features: walls, roads, waterways, keeps, etc. I broadly define the districts of the town and locate on...
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    At Gencon, Did you learn or try anything new?

    New games played at GenCon: - Starblazers. The only new RPG I played. Lots of fun. Great use of the Fate system. - Quest for Middle Earth (demo). It is structured similarly to Fury of Dracula. Here, one person plays Sauron as he attempts to expand his network in the years after Bilbo left...
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    High Level 4e

    Is there a reason the GM hasn't awarded some magic items as treasure that would specifically address the Ranger's shortcomings?
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    Forced Unmount?

    If the mount is moving, then it is the mount that moves away from the grabbed rider rather than the PC pulling the rider from the mount. If the mount isn't moving, then probably it should be two actions.
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    Mapping the Nentir Vale

    More awesome work. You really make me want to start up a Fallcrest based campaign.
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    How do you Control/Set the Pace of a Game?

    It doesn't have to be that extreme. Just start with one-on-one roleplaying when the first player gets there.
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    Post-apocalypse system

    Agreed. I spent years tinkering with a homebrewed system based more on Daredevils and Bushido than Aftermath, but I've generally moved on to faster playing and more cinematic systems. Interesting list by the way. Here's my five: - Aftermath - Morrow Project - Redline - Taiga - octaNe
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    How do you Control/Set the Pace of a Game?

    Two thoughts: 1 - In all my many years of gaming, you are the first person I've met who equated a module with the rules of the game. 2 - This is an impossible standard to meet.
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    Post-apocalypse system

    Savage Worlds is my go-to recommendation right now, particularly when you're looking for simpler games that play quickly. Plus the $10 for the Explorer's Edition is hard to beat. I'll also throw a plug in for Aftermath. Not so much the mechanics (unless you like a game where all of the wiring...
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