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    D&D 5E Should D&D Next be having the obvious problems that it's having at this point in the playtest?

    As far as the "feel" is concerned, I agree that high-level can, does and should feel different than low-level play. However, that doesn't imply that high-level play shouldn't use core mechanics and / or that it shouldn't be developed alongside low-level mechanics so that one seamlessly flows...
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    D&D 5E Should D&D Next be having the obvious problems that it's having at this point in the playtest?

    Well, you seem in this quote to consider low-levels and high-levels as two separate things, almost two separate games! Why should high levels and low levels be developed as two separate things? Why consider high-levels as not part of core? And if indeed it is two different things (which I...
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    D&D 5E Should D&D Next be having the obvious problems that it's having at this point in the playtest?

    So sorry about that, I got mixed up putting the two quotes... Edited my original post to show the right person as the author of that quote. Again, sorry about that!
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    D&D 5E Should D&D Next be having the obvious problems that it's having at this point in the playtest?

    (EDIT: I changed the author of that last quote because I copied the wrong poster; sorry!) Nope. One of the constant problems throughout all editions of D&D, especially pre-4th, is how high-level play mechanics were (not) developed: they always felt like a tacked-on part of the game that didn't...
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    D&D 5E Damage in this Packet is Totally Out of Control

    Can't XP you @mlund but I agree completely with you. Realism and historical accuracy simply can't be used as a metric with D&D when the time comes to decide combat mechanics. IMO, only fun, game design considerations and respect for fantasy tropes are valid criteria.
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    D&D 5E D&D Next Q&A - 11/29/12

    And I disagree with your disagreement. You have a point if your game is dungeon-happy, unlock-zillion-doors all the time. But not every game is like that. In a game where there's ONE locked coffer where the noble has hidden the secret treaty he has with the Demon League(tm), the rogue should get...
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    D&D 5E Too many cooks (a DnDN retrospective)

    Can't XP you, but you succinctly summarized my opinion on the subject.
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    D&D 5E Class Design Poll: the Paladin

    Just to clarify (I might have worded things poorly), I don't mean to say that, melee-wise, the Paladin should be as good as the fighter and the cleric as bad as the wizard. In fact, if the Paladin is to have some divine abilities, he almost HAS to be less proficient than the fighter. I just...
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    D&D 5E Class Design Poll: the Paladin

    I want a Paladin: 1) with unique divine abilities (Smite, Lay on hands, etc.); these MUST NOT be spells, because... 2) that doesn't learn/cast spells. Reinforce the difference between Paladins and Clerics; 3) that stands for some ideal, and that keeping true to that ideal has real...
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    D&D 5E Too many cooks (a DnDN retrospective)

    It is not the only argument. You forgot the ass argument, and it's central: All other things considered equal, and if no one is ACTING LIKE AN ASS, the DM should have more leverage in the campaign's choices. DM making every decisions because they want to enjoy a power trip is in flagrant...
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    D&D 5E Too many cooks (a DnDN retrospective)

    You write this and identify the DM as the culprit. I read it and identify the player as the culprit. Let me tell you what I think about the whole DM dictatorship / Player entitlement debate (and this is my opinion, I don't expect other people to necessarily agree, nor do I expect D&D to...
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    D&D 5E Too many cooks (a DnDN retrospective)

    Apples and oranges. You're comparing picking feats with the choice of the mechanics for casting spells. If you compared picking feats with picking spells, or fighting mechanics with casting mechanics, then you would have an argument.
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    D&D 5E A new way to see the cleric...

    I agree that the warlock is something to keep in mind when striving to make clerics distinctive. It doesn't have to be a game-mechanic overhaul to really give clerics that je ne sais quoi that will really drive the point home that clerics are not wizards wannabes. That doesn't mean that a more...
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    D&D 5E A new way to see the cleric...

    Reading the posts following my OP, I realize I could have been clearer. The main point was not the mechanical implementation of morality, it was that clerics should play differently, and not just from a spell list POV. My proposition with a Code of conduct was an example of how such a...
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    D&D 5E A new way to see the cleric...

    D&D Next is an opportunity, IMO, to redefine how certain things have always been done; not just for the sake of change, but because it brings something to the game. Expertise dice and advantage/disadvantage are some examples we've seen so far. One thing that always bugged me is the divine...
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    Must have book per edition

    My personal all-time favorite is 1st ed. Legends & Lore. A book with Asgardians AND Arthurian heroes? Count me in!
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    D&D 5E What should the skill list look like?

    Oh, I agree that in real life, what I said was a horrific over-simplification. The thing is, if you want to keep things simple game mechanic-wise, you have to put things in two or three categories max. In my suggestion, I stated a certain way of understanding and using skills because it allows...
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    Are we looking at an RPG Renassiance (moved to Tabletop Gaming)

    Funnily enough (or not, what do I know?), my answer would be "Final Fantasy".
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    D&D 5E What should the skill list look like?

    Warning: this is going to sound a bit pedantic (but everything is still IMHO and personal suggestion)... What are skills? They represent both training and experience in a specific area of expertise. If you have the "Athletic" skill, it's because you've spent a lot of time doing sports. But...
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    D&D 5E If 5e does maneuvers right, it will add authentic medieval maneuvers

    There ARE guns in the core rules: they're called magic. "Realistically" speaking (and I use the term VERY loosely), a fantasy world in which access to magic is so easy (as most D&D worlds are) would see most everyone ditch heavy armor for essentially the same reasons it was ditched in Europe's...
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