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  1. burntgerbil

    Favourite Warlock Pact

    It's also worth noting that the original (3.5) 'lock was a blend of Dark/Infernal powers - The least popular on the poll. It shows that they listened to the players and opened up these great class possibilities.
  2. burntgerbil

    Wall of Bones

    I ran this monster this weekend. It was tough for the PC's. Two were situated across from each other with a skull lord at the far end of the hall and a flameskull that detached itself from the wall at the other end. It was the first encounter they ran from in a long time. Possible variations...
  3. burntgerbil

    Wall of Bones

    Wow, I missed that. I had intended on the wall's M.O. to be to swallow and re-incorporate it's victims as often as possible. I guess one could gank party members relentlessly with macabre devouring - but I had intended on the wall grabbing, bloodying and eating as many people as possible...
  4. burntgerbil

    Wall of Bones

    Well, the scenario was going to be the wall was obscured - in a dark 10' hallway, where the "statue" standing in far end of the as-of-yet-undiscovered tunnel-o-death. The statue springs into action (Skull Lord) two soldier/skirmisher types try to block escape on each end and allow the walls...
  5. BoneWall.jpg

    BoneWall.jpg

  6. burntgerbil

    Wall of Bones

    I humbly submit for your critiquing my second custom monster. This one needs a little background - The first error on it is it's size. The size is variable to suit your needs, but I planned on the wall being 4 contiguous squares or more long. It looks fun (and deadly) to play and I am...
  7. burntgerbil

    Level -1 yahoo + Whip ??

    This sounds like the makings of trouble anyway. Our DM of 5 years started our 4E campaign with a ton of houserules - and we left him shortly afterwards. Handicapping your characters at lvl -1 sounds like the doings someone who has no full understanding of the balance of the ruleset...
  8. burntgerbil

    lvl 9 Solo Brute - Oni Twins

    Thanks for the input ! I played this encounter this weekend against my party of 6 lvl 5 PC's. It went well - The breath worked well but each time, it only made one member unconscious. For Hypnotic Breath/ Devour Soul, I adapted it directly from one of the Oni - and needed to add the errata to...
  9. burntgerbil

    lvl 9 Solo Brute - Oni Twins

    Cool idea. These guys are summoned through a circle of darkness - this whole adventure deals with a cult of shadow/darkness/necromancy/shadowfell. Direct opposite swords(maces) might work well - but that would necessitate (or at least imply) those weapons be magical loot - and my loot...
  10. burntgerbil

    Unconscious (no save) ?? Question

    After finding the 4E errata (a dc 45 perception check) I saw that they did correct the oni's power. I now have the errata page bookmarked.
  11. burntgerbil

    lvl 9 Solo Brute - Oni Twins

    I have built a encounter for my players and was looking for a good 8-10 solo monster and could not find any. The characters will encounter this monster along with some minions around it. The idea for this is a pair of Oni/Ogres that are bound psychically and physically by a chain of corporeal...
  12. Varquar & Tartukk.jpg

    Varquar & Tartukk.jpg

  13. burntgerbil

    Unconscious (no save) ?? Question

    This question is based on the oni's Hypnotic breath power - with the effect +11 vs will; the target is dazed (save ends) . First failed save : target falls unconscious (no save) My question is, when does the unconscious wear off, once inflicted ?
  14. burntgerbil

    Unconscious (no save) ?? Question

    I am sure it is covered somewhere in the books, but I cant seem to locate it. how does this particular condition end ? When Allies wake you ? (Free, minor, move, standard ?) When you take damage ? When the condition is magically lifted ? When You receive healing ? At the end of the encounter...
  15. burntgerbil

    If I eliminate minions, what extra should I give controllers?

    I meant to clarify by saying that wizards should have twice as many utilities as normal people do - so at 30th lvl they have something like 16 / day. I have found minions to be useful in very few encounters. One example of where they shone was a Kruthik lair. There was a hive lord, 4 adults and...
  16. burntgerbil

    If I eliminate minions, what extra should I give controllers?

    Make More Utilities ! Honestly, I feel like with or without minions, the Wizard needs about twice the available utility spells to truly feel "Wizardy". These would be like dailies, in that he can "book" two of them, except the wizard cast both. I think that getting two useful utilities at 2nd...
  17. burntgerbil

    Hellish Rebuke Question

    Your character could avoid this simply by provoking AO's. This opens up the space for others to move around in combat - hello rogues. The warlock could/should be using hellish rebuke while adjacent to enemies and walking through threatened squares to take damage and open up the the field for...
  18. burntgerbil

    Berbalang

    Capn' - most of your question spring from the fact that it is a poorly thought out creature. 1) I would say yes, they Die. It does not specify that they do not die at 0 hp and last I heard, if it didn't say there's an exception, then there's no exception. 2) Force Moving - I would allow the...
  19. burntgerbil

    Berbalang

    As a matter of fact I just ran one of these tonight, against a party of 6 5th level PC's. It was relatively short for a solo fight - The PC's won. 1) The hp's would have been much harder to keep track of had I not had a calculator on me. 2) for all of the "show" that the berbalang puts on...
  20. burntgerbil

    12 Tact-Tiles Sold for $360!

    I am developing them now ! I am developing and producing my first couple sets (16x) of Dry-erase Tiles for gaming. My sets have smaller tiles - (7x7's) and are made of the same material as dry-erase boards, but they are double sided - Contiguous squares on one side and contiguous hexes on the...
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